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Update custom_modules_in_cpp.rst
Fixed a typo.
(cherry picked from commit 955666e8b4)
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committed by
Rémi Verschelde
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af7b423938
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053418ef6f
@@ -255,7 +255,7 @@ of our new module as part of the Godot binary.
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This static approach is fine when we want to build a release version of our
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game given we want all the modules in a single binary.
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However the trade-of is every single change means a full recompilation of the
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However the trade-off is every single change means a full recompilation of the
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game. Even if SCons is able to detect and recompile only the file that have
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changed, finding such files and eventually linking the final binary is a
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long and costly part.
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