Update custom_modules_in_cpp.rst

Fixed a typo.

(cherry picked from commit 955666e8b4)
This commit is contained in:
Nathan Banks
2019-03-01 15:51:23 -05:00
committed by Rémi Verschelde
parent af7b423938
commit 053418ef6f

View File

@@ -255,7 +255,7 @@ of our new module as part of the Godot binary.
This static approach is fine when we want to build a release version of our
game given we want all the modules in a single binary.
However the trade-of is every single change means a full recompilation of the
However the trade-off is every single change means a full recompilation of the
game. Even if SCons is able to detect and recompile only the file that have
changed, finding such files and eventually linking the final binary is a
long and costly part.