Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
This commit is contained in:
luz paz
2022-07-28 10:35:04 -04:00
parent 523a1c0f03
commit 04f66dc5d0
9 changed files with 12 additions and 12 deletions

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@@ -21,7 +21,7 @@ The ``PhysicalBone2D`` node is a :ref:`RigidDynamicBody2D<class_RigidDynamicBody
\ **Note:** To have the Bone2D nodes visually follow the ``PhysicalBone2D`` node, use a :ref:`SkeletonModification2DPhysicalBones<class_SkeletonModification2DPhysicalBones>` modification on the :ref:`Skeleton2D<class_Skeleton2D>` node with the :ref:`Bone2D<class_Bone2D>` nodes.
\ **Note:** The PhysicalBone2D node does not automatically create a :ref:`Joint2D<class_Joint2D>` node to keep ``PhysicalBone2D`` nodes together. You will need to create these manually. For most cases, you want to use a :ref:`PinJoint2D<class_PinJoint2D>` node. The ``PhysicalBone2D`` node can automatically configure the :ref:`Joint2D<class_Joint2D>` node once it's been created as a child node.
\ **Note:** The PhysicalBone2D node does not automatically create a :ref:`Joint2D<class_Joint2D>` node to keep ``PhysicalBone2D`` nodes together. You will need to create these manually. For most cases, you want to use a :ref:`PinJoint2D<class_PinJoint2D>` node. The ``PhysicalBone2D`` node can automatically configure the :ref:`Joint2D<class_Joint2D>` node once its been created as a child node.
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