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Add documentation pages on 2D and 3D antialiasing
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@@ -156,12 +156,6 @@ Vulkan 1.0, with Vulkan 1.1 and 1.2 features optionally used.
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- Perspective, orthographic and frustum-offset cameras.
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- When using the Vulkan Clustered backend (default on desktop), a depth prepass
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is used to improve performance in complex scenes by reducing the cost of overdraw.
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- Support for rendering 3D at a lower resolution while keeping 2D rendering at
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the original scale. This can be used to improve performance on low-end systems
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or improve visuals on high-end systems.
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- 3D rendering can be scaled with bilinear filtering or
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`AMD FidelityFX Super Resolution 1.0 <https://www.amd.com/en/technologies/fidelityfx-super-resolution>`__.
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- `OpenGL support planned for a future Godot 4.x release <https://godotengine.org/article/about-godot4-vulkan-gles3-and-gles2>`__.
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@@ -331,12 +325,23 @@ Vulkan 1.0, with Vulkan 1.1 and 1.2 features optionally used.
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**Anti-aliasing:**
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- Temporal antialiasing (TAA).
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- Multi-sample antialiasing (MSAA), for both :ref:`doc_2d_antialiasing` and :ref:`doc_3d_antialiasing`.
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- Fast approximate antialiasing (FXAA).
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- Multi-sample antialiasing (MSAA).
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- Super-sample antialiasing (SSAA) using bilinear 3D scaling and a 3D resolution scale above 1.0.
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- Alpha antialiasing, alpha to coverage and alpha hashing on a per-material basis.
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- Alpha antialiasing, MSAA alpha to coverage and alpha hashing on a per-material basis.
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Most of these effects can be adjusted for better performance or to further
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**Resolution scaling:**
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- Support for rendering 3D at a lower resolution while keeping 2D rendering at
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the original scale. This can be used to improve performance on low-end systems
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or improve visuals on high-end systems.
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- Resolution scaling uses bilinear filtering or AMD FidelityFX Super Resolution
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1.0 (FSR).
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- Texture mipmap LOD bias is adjusted automatically to improve quality at lower
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resolution scales. It can also be modified with a manual offset.
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Most effects listed above can be adjusted for better performance or to further
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improve quality. This can be helpful when using Godot for offline rendering.
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3D tools
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