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Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's. - Move 'doc_c_sharp' and 'doc_gdscript' to the index pages. - Add 'doc_gdscript_reference' anchor. - Update all existing links to point to the right place, updating grammar if needed.
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@@ -170,7 +170,7 @@ code, consider moving those calculations to a faster language.
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GDScript
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~~~~~~~~
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:ref:`GDScript <toc-learn-scripting-gdscript>` is designed to be easy to use and iterate,
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:ref:`GDScript <doc_gdscript>` is designed to be easy to use and iterate,
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and is ideal for making many types of games. However, in this language, ease of
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use is considered more important than performance. If you need to make heavy
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calculations, consider moving some of your project to one of the other
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@@ -179,7 +179,7 @@ languages.
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C#
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~~
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:ref:`C# <toc-learn-scripting-C#>` is popular and has first-class support in Godot. It
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:ref:`C# <doc_c_sharp>` is popular and has first-class support in Godot. It
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offers a good compromise between speed and ease of use. Beware of possible
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garbage collection pauses and leaks that can occur during gameplay, though. A
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common approach to workaround issues with garbage collection is to use *object
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