Fix some typos and grammar mistakes found using LanguageTool

This commit is contained in:
Hugo Locurcio
2020-04-16 23:05:43 +02:00
parent caa1a2ef8a
commit 046215542d
59 changed files with 155 additions and 151 deletions

View File

@@ -134,7 +134,7 @@ The :ref:`RemoteTransform2D <class_RemoteTransform2D>` node transforms nodes
somewhere else in the hierarchy. This node applies its own transform (including
any transformation it inherits from its parents) to the remote node it targets.
This allows us to correct the visibility order of our elements independent from
This allows us to correct the visibility order of our elements, independently of
the locations of those parts in the cutout hierarchy.
Create a ``RemoteTransform2D`` node as a child of the torso. Call it ``remote_arm_l``.
@@ -369,4 +369,3 @@ Skeletal deform can be used to augment a cutout rig, allowing single pieces to
deform organically (e.g. antennae that wobble as an insect character walks).
This process is described in a :ref:`separate tutorial <doc_2d_skeletons>`.