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Fix some typos and grammar mistakes found using LanguageTool
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@@ -134,7 +134,7 @@ The :ref:`RemoteTransform2D <class_RemoteTransform2D>` node transforms nodes
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somewhere else in the hierarchy. This node applies its own transform (including
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any transformation it inherits from its parents) to the remote node it targets.
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This allows us to correct the visibility order of our elements independent from
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This allows us to correct the visibility order of our elements, independently of
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the locations of those parts in the cutout hierarchy.
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Create a ``RemoteTransform2D`` node as a child of the torso. Call it ``remote_arm_l``.
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@@ -369,4 +369,3 @@ Skeletal deform can be used to augment a cutout rig, allowing single pieces to
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deform organically (e.g. antennae that wobble as an insect character walks).
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This process is described in a :ref:`separate tutorial <doc_2d_skeletons>`.
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