Fix some typos and grammar mistakes found using LanguageTool

This commit is contained in:
Hugo Locurcio
2020-04-16 23:05:43 +02:00
parent caa1a2ef8a
commit 046215542d
59 changed files with 155 additions and 151 deletions

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@@ -7,12 +7,12 @@ Introduction
------------
In 3D, meshes are used to display the world. In 2D, they are rare as images are used more often.
Godot's 2D engine is a pure two dimensional engine, so it can't really display 3D meshes directly (although it can be done
Godot's 2D engine is a pure two-dimensional engine, so it can't really display 3D meshes directly (although it can be done
via ``Viewport`` and ``ViewportTexture``).
.. seealso:: If you are interested in displaying 3D meshes on a 2D viewport, see the :ref:`doc_viewport_as_texture` tutorial.
2D meshes are meshes that contain two dimensional geometry (Z can be omitted or ignored) instead of 3D.
2D meshes are meshes that contain two-dimensional geometry (Z can be omitted or ignored) instead of 3D.
You can experiment creating them yourself using ``SurfaceTool`` from code and displaying them in a ``MeshInstance2D`` node.
Currently, the only way to generate a 2D mesh within the editor is by either importing an OBJ file as a mesh, or converting it from a Sprite.