Fix some grammar and punctuation mistakes in c_sharp_differences.rst (#1989)

This commit is contained in:
corrigentia
2018-12-07 16:17:30 +02:00
committed by Rémi Verschelde
parent 59dc710d9c
commit 03e4411720

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@@ -25,14 +25,14 @@ Global functions like ``print``, ``var2str`` and ``weakref`` are located under
Math
----
Math functions like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2`` are
Math functions, like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2``, are
located under ``Mathf`` as ``Abs``, ``Acos``, ``Asin``, ``Atan`` and ``Atan2``, instead of in global scope.
``PI`` is ``Mathf.Pi``
Random
------
Random functions like ``rand_range`` and ``rand_seed`` are located under ``Random``,
Random functions, like ``rand_range`` and ``rand_seed``, are located under ``Random``,
so use ``Random.RandRange`` instead of ``rand_range``.
Export keyword
@@ -74,14 +74,14 @@ by the ``StringExtensions`` class as extension methods. Example:
string upper = "I LIKE SALAD FORKS";
string lower = upper.ToLower();
There are a few differences though:
There are a few differences, though:
* ``erase``: Strings are immutable in C#, so we cannot modify the string
passed to the extension method. For this reason ``Erase`` was added as an
passed to the extension method. For this reason, ``Erase`` was added as an
extension method of ``StringBuilder`` instead of string.
Alternatively you can use ``string.Remove``.
* ``IsSubsequenceOf``/``IsSubsequenceOfi``: An additional method is provided
which is an overload of ``IsSubsequenceOf`` allowing to explicitly specify
Alternatively, you can use ``string.Remove``.
* ``IsSubsequenceOf``/``IsSubsequenceOfi``: An additional method is provided,
which is an overload of ``IsSubsequenceOf``, allowing you to explicitly specify
case sensitivity:
.. code-block:: csharp
@@ -92,7 +92,7 @@ There are a few differences though:
str.IsSubsequenceOf("ok", false); // Case insensitive
* ``Match``/``Matchn``/``ExprMatch``: An additional method is provided besides
``Match`` and ``Matchn``, which allows to explicitly specify case sensitivity:
``Match`` and ``Matchn``, which allows you to explicitly specify case sensitivity:
.. code-block:: csharp
@@ -104,11 +104,11 @@ There are a few differences though:
Basis
-----
Structs cannot have parameterless constructors in C#, therefore ``new Basis()``
Structs cannot have parameterless constructors in C#. Therefore, ``new Basis()``
initializes all primitive members to their default value. Use ``Basis.Identity``
for the equivalent to ``Basis()`` in GDScript and C++.
for the equivalent of ``Basis()`` in GDScript and C++.
The following methods were converted to properties with their respective names changed:
The following method was converted to a property with a different name:
================ ==================================================================
GDScript C#
@@ -119,9 +119,9 @@ get_scale() Scale
Transform2D
-----------
Structs cannot have parameterless constructors in C#, therefore ``new Transform2D()``
Structs cannot have parameterless constructors in C#. Therefore, ``new Transform2D()``
initializes all primitive members to their default value.
Please use ``Transform2D.Identity`` for the equivalent to ``Transform2D()`` in GDScript and C++.
Please use ``Transform2D.Identity`` for the equivalent of ``Transform2D()`` in GDScript and C++.
The following methods were converted to properties with their respective names changed:
@@ -136,7 +136,7 @@ get_scale() Scale
Plane
-----
The following methods were converted to properties with their respective names changed:
The following method was converted to a property with a *slightly* different name:
================ ==================================================================
GDScript C#
@@ -147,7 +147,7 @@ center() Center
Rect2
-----
The following fields were converted to properties with their respective names changed:
The following field was converted to a property with a *slightly* different name:
================ ==================================================================
GDScript C#
@@ -155,7 +155,7 @@ GDScript C#
end End
================ ==================================================================
The following methods were converted to properties with their respective names changed:
The following method was converted to a property with a different name:
================ ==================================================================
GDScript C#
@@ -166,9 +166,9 @@ get_area() Area
Quat
----
Structs cannot have parameterless constructors in C#, therefore ``new Quat()``
Structs cannot have parameterless constructors in C#. Therefore, ``new Quat()``
initializes all primitive members to their default value.
Please use ``Quat.Identity`` for the equivalent to ``Quat()`` in GDScript and C++.
Please use ``Quat.Identity`` for the equivalent of ``Quat()`` in GDScript and C++.
Array
-----
@@ -189,7 +189,7 @@ PoolVector2Array Vector2[]
PoolVector3Array Vector3[]
================ ==================================================================
In some exceptional cases a raw array (``type[]``) may be required instead of a ``List``.
In some exceptional cases, a raw array (``type[]``) may be required instead of a ``List``.
Dictionary
----------
@@ -201,7 +201,7 @@ Use ``Dictionary<object, object>``.
Variant
-------
``System.Object`` (``object``) is used in place of ``Variant``.
``System.Object`` (``object``) is used instead of ``Variant``.
Communicating with other scripting languages
--------------------------------------------
@@ -214,7 +214,7 @@ scripting languages via the Variant API.
Other differences
-----------------
``preload``, ``assert`` and ``yield`` as they work in GDScript are currently
``preload``, ``assert`` and ``yield``, as they work in GDScript, are currently
not available in C#.
Other differences:
@@ -227,5 +227,5 @@ is_inf float.IsInfinity
is_nan float.IsNaN
dict2inst ? TODO
inst2dict ? TODO
load GD.load which is the same as ResourceLoader.load
load GD.load, which is the same as ResourceLoader.load
================ ==================================================================