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classes/class_visualshadernodeintop.rst
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classes/class_visualshadernodeintop.rst
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:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntOp.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeIntOp:
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VisualShaderNodeIntOp
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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An integer scalar operator to be used within the visual shader graph.
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Description
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-----------
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Applies :ref:`operator<class_VisualShaderNodeIntOp_property_operator>` to two integer inputs: ``a`` and ``b``.
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Properties
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----------
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+------------------------------------------------------+----------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` | :ref:`operator<class_VisualShaderNodeIntOp_property_operator>` | ``0`` |
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+------------------------------------------------------+----------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeIntOp_Operator:
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.. _class_VisualShaderNodeIntOp_constant_OP_ADD:
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.. _class_VisualShaderNodeIntOp_constant_OP_SUB:
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.. _class_VisualShaderNodeIntOp_constant_OP_MUL:
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.. _class_VisualShaderNodeIntOp_constant_OP_DIV:
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.. _class_VisualShaderNodeIntOp_constant_OP_MOD:
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.. _class_VisualShaderNodeIntOp_constant_OP_MAX:
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.. _class_VisualShaderNodeIntOp_constant_OP_MIN:
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enum **Operator**:
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- **OP_ADD** = **0** --- Sums two numbers using ``a + b``.
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- **OP_SUB** = **1** --- Subtracts two numbers using ``a - b``.
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- **OP_MUL** = **2** --- Multiplies two numbers using ``a * b``.
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- **OP_DIV** = **3** --- Divides two numbers using ``a / b``.
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- **OP_MOD** = **4** --- Calculates the remainder of two numbers using ``a % b``.
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- **OP_MAX** = **5** --- Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
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- **OP_MIN** = **6** --- Returns the lesser of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeIntOp_property_operator:
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- :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` **operator**
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+-----------+---------------------+
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| *Default* | ``0`` |
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+-----------+---------------------+
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| *Setter* | set_operator(value) |
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+-----------+---------------------+
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| *Getter* | get_operator() |
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+-----------+---------------------+
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An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` for options.
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