Sync classref with master branch (4.0 changes)

This commit is contained in:
Rémi Verschelde
2020-03-13 17:17:50 +01:00
parent 966fd002ed
commit 03d40ff29e
360 changed files with 17483 additions and 16479 deletions

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@@ -9,7 +9,7 @@
MeshTexture
===========
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Simple texture that uses a mesh to draw itself.
@@ -21,22 +21,20 @@ Simple texture that uses a mesh to draw itself. It's limited because flags can't
Properties
----------
+-------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | flags | **O:** ``0`` |
+-------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
+-------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-------------------------------+--------------------------------------------------------------+---------------------+
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
+-----------------------------------+--------------------------------------------------------------+---------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-----------------------------------+--------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_MeshTexture_property_base_texture:
- :ref:`Texture<class_Texture>` **base_texture**
- :ref:`Texture2D<class_Texture2D>` **base_texture**
+----------+-------------------------+
| *Setter* | set_base_texture(value) |