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Sync classref with master branch (4.0 changes)
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@@ -54,7 +54,7 @@ Emitted if the filesystem changed.
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.. _class_EditorFileSystem_signal_resources_reimported:
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- **resources_reimported** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
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- **resources_reimported** **(** :ref:`PackedStringArray<class_PackedStringArray>` resources **)**
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Remitted if a resource is reimported.
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@@ -62,7 +62,7 @@ Remitted if a resource is reimported.
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.. _class_EditorFileSystem_signal_resources_reload:
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- **resources_reload** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
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- **resources_reload** **(** :ref:`PackedStringArray<class_PackedStringArray>` resources **)**
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----
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@@ -143,3 +143,5 @@ Update a file information. Call this if an external program (not Godot) modified
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- void **update_script_classes** **(** **)**
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Scans the script files and updates the list of custom class names.
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