Sync classref with master branch (4.0 changes)

This commit is contained in:
Rémi Verschelde
2020-03-13 17:17:50 +01:00
parent 966fd002ed
commit 03d40ff29e
360 changed files with 17483 additions and 16479 deletions

View File

@@ -54,7 +54,7 @@ Emitted if the filesystem changed.
.. _class_EditorFileSystem_signal_resources_reimported:
- **resources_reimported** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
- **resources_reimported** **(** :ref:`PackedStringArray<class_PackedStringArray>` resources **)**
Remitted if a resource is reimported.
@@ -62,7 +62,7 @@ Remitted if a resource is reimported.
.. _class_EditorFileSystem_signal_resources_reload:
- **resources_reload** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
- **resources_reload** **(** :ref:`PackedStringArray<class_PackedStringArray>` resources **)**
----
@@ -143,3 +143,5 @@ Update a file information. Call this if an external program (not Godot) modified
- void **update_script_classes** **(** **)**
Scans the script files and updates the list of custom class names.