classref: Sync with current 3.x branch (dc97a2e)

This commit is contained in:
Godot Organization
2023-04-25 09:57:57 +00:00
parent dfecc71e6d
commit 03c209085f
2 changed files with 32 additions and 0 deletions

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@@ -647,6 +647,22 @@ Use ETC compression.
Use ETC2 compression.
.. _class_Image_constant_COMPRESS_BPTC:
.. rst-class:: classref-enumeration-constant
:ref:`CompressMode<enum_Image_CompressMode>` **COMPRESS_BPTC** = ``5``
Use BPTC compression.
.. _class_Image_constant_COMPRESS_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`CompressMode<enum_Image_CompressMode>` **COMPRESS_MAX** = ``6``
Represents the size of the :ref:`CompressMode<enum_Image_CompressMode>` enum.
.. rst-class:: classref-item-separator
----

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@@ -843,6 +843,8 @@ Properties
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/batching/options/use_batching_in_editor<class_ProjectSettings_property_rendering/batching/options/use_batching_in_editor>` | ``true`` |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/batching/options/use_multirect<class_ProjectSettings_property_rendering/batching/options/use_multirect>` | ``true`` |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/batching/parameters/batch_buffer_size<class_ProjectSettings_property_rendering/batching/parameters/batch_buffer_size>` | ``16384`` |
+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rendering/batching/parameters/colored_vertex_format_threshold<class_ProjectSettings_property_rendering/batching/parameters/colored_vertex_format_threshold>` | ``0.25`` |
@@ -6142,6 +6144,20 @@ Switches on 2D batching within the editor.
----
.. _class_ProjectSettings_property_rendering/batching/options/use_multirect:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **rendering/batching/options/use_multirect** = ``true``
Allows use of the ``MultiRect`` command in the Rasterizer.
This can provide some acceleration for large groups of rects, especially text and tilemaps.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_rendering/batching/parameters/batch_buffer_size:
.. rst-class:: classref-property