Clarify Area2D warning behavior (#10173)

* Clarify Area2D warning behavior

* Apply suggestions from code review

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
This commit is contained in:
Kushal K S
2024-11-21 06:34:12 +05:30
committed by Max Hilbrunner
parent 3eb1469ed0
commit 032be9e338
2 changed files with 13 additions and 2 deletions

View File

@@ -20,8 +20,16 @@ what the object *is*. Click the "Other Node" button and add an :ref:`Area2D
.. image:: img/add_node.webp
Godot will display a warning icon next to the node in the scene tree. You can
ignore it for now. We will address it later.
When you add the ``Area2D`` node, Godot will display the following **warning icon**
next to it in the scene tree:
.. image:: img/no_shape_warning.webp
This warning tells us that the ``Area2D`` node requires a shape to detect collisions or overlaps.
We can **ignore the warning temporarily** because we will first set up the player's visuals
(using an animated sprite). Once the visuals are ready, we will add a collision shape as a child
node. This will allow us to accurately size and position the shape based on the sprites appearance.
With ``Area2D`` we can detect objects that overlap or run into the player.
Change the node's name to ``Player`` by double-clicking on it. Now that we've
@@ -98,6 +106,9 @@ When you're finished, your ``Player`` scene should look like this:
.. image:: img/player_scene_nodes.webp
Once this is done, the warning on the ``Area2D`` node will disappear, as it now has
a shape assigned and can interact with other objects.
Make sure to save the scene again after these changes.
In the next part, we'll add a script to the player node to move and animate it.

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