mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
This commit is contained in:
43
tutorials/scripting/cpp/files/cpp_example/SConstruct
Normal file
43
tutorials/scripting/cpp/files/cpp_example/SConstruct
Normal file
@@ -0,0 +1,43 @@
|
||||
#!/usr/bin/env python
|
||||
import os
|
||||
import sys
|
||||
|
||||
env = SConscript("godot-cpp/SConstruct")
|
||||
|
||||
# For reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=["src/"])
|
||||
sources = Glob("src/*.cpp")
|
||||
|
||||
if env["platform"] == "macos":
|
||||
library = env.SharedLibrary(
|
||||
"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
|
||||
env["platform"], env["target"], env["platform"], env["target"]
|
||||
),
|
||||
source=sources,
|
||||
)
|
||||
elif env["platform"] == "ios":
|
||||
if env["ios_simulator"]:
|
||||
library = env.StaticLibrary(
|
||||
"demo/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
|
||||
source=sources,
|
||||
)
|
||||
else:
|
||||
library = env.StaticLibrary(
|
||||
"demo/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
|
||||
source=sources,
|
||||
)
|
||||
else:
|
||||
library = env.SharedLibrary(
|
||||
"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
|
||||
source=sources,
|
||||
)
|
||||
|
||||
Default(library)
|
||||
Reference in New Issue
Block a user