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Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
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@@ -231,7 +231,7 @@ At build time, the contents of the ``export_scripts_template`` directory as well
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Packaging a v2 Android plugin with GDExtension capabilities
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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For GDExtension, we follow the same steps as for `Packaging a v2 Android plugin`_ and add the `GDExtension config file <https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html#using-the-gdextension-module>`_ in
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For GDExtension, we follow the same steps as for `Packaging a v2 Android plugin`_ and add the `GDExtension config file <https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/gdextension_cpp_example.html#using-the-gdextension-module>`_ in
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the same location as ``plugin.cfg``.
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For reference, here is the `folder structure for the GDExtension Android plugin project template <https://github.com/m4gr3d/GDExtension-Android-Plugin-Template/tree/main/plugin/export_scripts_template>`_.
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