From 0214f6bc85c00d13c3558f4269e2a49c5d47d10e Mon Sep 17 00:00:00 2001 From: Radiant <69520693+RadiantUwU@users.noreply.github.com> Date: Mon, 29 Apr 2024 21:48:13 +0300 Subject: [PATCH] make mat4 consistent with vec4 (#9298) (cherry picked from commit 348be5b0e0d286b1cc7bf1df10b5f53328f40acc) --- tutorials/shaders/shader_reference/shading_language.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/shaders/shader_reference/shading_language.rst b/tutorials/shaders/shader_reference/shading_language.rst index 3982f6149..dcbf16ce3 100644 --- a/tutorials/shaders/shader_reference/shading_language.rst +++ b/tutorials/shaders/shader_reference/shading_language.rst @@ -870,7 +870,7 @@ table of the corresponding types: | **mat3** | **Basis** | | +----------------------+-------------------------+------------------------------------------------------------+ | **mat4** | **Projection**, | When a Transform3D is used, the w Vector is set to the | -| **mat4** | **Transform3D** | identity. | +| | **Transform3D** | identity. | +----------------------+-------------------------+------------------------------------------------------------+ | **sampler2D** | **Texture2D** | | +----------------------+-------------------------+------------------------------------------------------------+