Cross-reference compiling and exporting pages, rename OSX/Mac to macOS

There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
This commit is contained in:
Hugo Locurcio
2021-11-23 21:47:33 +01:00
committed by Rémi Verschelde
parent 52311e9520
commit 003c8abd3f
16 changed files with 89 additions and 6 deletions

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@@ -5,6 +5,11 @@ Compiling for Android
.. highlight:: shell
.. seealso::
This page describes how to compile Android export template binaries from source.
If you're looking to export your project to Android instead, read :ref:`doc_exporting_for_android`.
Note
----

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@@ -5,6 +5,11 @@ Compiling for iOS
.. highlight:: shell
.. seealso::
This page describes how to compile iOS export template binaries from source.
If you're looking to export your project to iOS instead, read :ref:`doc_exporting_for_ios`.
Requirements
------------

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@@ -5,6 +5,11 @@ Compiling for macOS
.. highlight:: shell
.. note::
This page describes how to compile macOS editor and export template binaries from source.
If you're looking to export your project to macOS instead, read :ref:`doc_exporting_for_macos`.
Requirements
------------

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@@ -5,6 +5,11 @@ Compiling for Universal Windows Platform
.. highlight:: shell
.. seealso::
This page describes how to compile UWP export template binaries from source.
If you're looking to export your project to UWP instead, read :ref:`doc_exporting_for_uwp`.
Requirements
------------

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@@ -3,6 +3,11 @@
Compiling for the Web
=====================
.. seealso::
This page describes how to compile HTML5 editor and export template binaries from source.
If you're looking to export your project to HTML5 instead, read :ref:`doc_exporting_for_web`.
.. highlight:: shell
Requirements

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@@ -5,6 +5,11 @@ Compiling for Windows
.. highlight:: shell
.. seealso::
This page describes how to compile Windows editor and export template binaries from source.
If you're looking to export your project to Windows instead, read :ref:`doc_exporting_for_windows`.
Requirements
------------

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@@ -5,6 +5,11 @@ Compiling for X11 (Linux, \*BSD)
.. highlight:: shell
.. seealso::
This page describes how to compile Linux editor and export template binaries from source.
If you're looking to export your project to Linux instead, read :ref:`doc_exporting_for_linux`.
Requirements
------------