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Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d)
This commit is contained in:
committed by
Rémi Verschelde
parent
52311e9520
commit
003c8abd3f
@@ -5,6 +5,11 @@ Compiling for Android
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.. highlight:: shell
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.. seealso::
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This page describes how to compile Android export template binaries from source.
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If you're looking to export your project to Android instead, read :ref:`doc_exporting_for_android`.
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Note
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----
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@@ -5,6 +5,11 @@ Compiling for iOS
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.. highlight:: shell
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.. seealso::
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This page describes how to compile iOS export template binaries from source.
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If you're looking to export your project to iOS instead, read :ref:`doc_exporting_for_ios`.
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Requirements
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------------
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@@ -5,6 +5,11 @@ Compiling for macOS
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.. highlight:: shell
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.. note::
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This page describes how to compile macOS editor and export template binaries from source.
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If you're looking to export your project to macOS instead, read :ref:`doc_exporting_for_macos`.
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Requirements
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------------
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@@ -5,6 +5,11 @@ Compiling for Universal Windows Platform
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.. highlight:: shell
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.. seealso::
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This page describes how to compile UWP export template binaries from source.
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If you're looking to export your project to UWP instead, read :ref:`doc_exporting_for_uwp`.
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Requirements
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------------
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@@ -3,6 +3,11 @@
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Compiling for the Web
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=====================
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.. seealso::
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This page describes how to compile HTML5 editor and export template binaries from source.
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If you're looking to export your project to HTML5 instead, read :ref:`doc_exporting_for_web`.
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.. highlight:: shell
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Requirements
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@@ -5,6 +5,11 @@ Compiling for Windows
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.. highlight:: shell
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.. seealso::
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This page describes how to compile Windows editor and export template binaries from source.
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If you're looking to export your project to Windows instead, read :ref:`doc_exporting_for_windows`.
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Requirements
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------------
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@@ -5,6 +5,11 @@ Compiling for X11 (Linux, \*BSD)
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.. highlight:: shell
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.. seealso::
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This page describes how to compile Linux editor and export template binaries from source.
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If you're looking to export your project to Linux instead, read :ref:`doc_exporting_for_linux`.
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Requirements
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------------
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