.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.

.. _class_VisibilityEnabler:

VisibilityEnabler
=================

**Inherits:** :ref:`VisibilityNotifier<class_visibilitynotifier>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Enable certain nodes only when visible.

Member Functions
----------------

+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`  | :ref:`is_enabler_enabled<class_VisibilityEnabler_is_enabler_enabled>`  **(** :ref:`int<class_int>` enabler  **)** const              |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void                     | :ref:`set_enabler<class_VisibilityEnabler_set_enabler>`  **(** :ref:`int<class_int>` enabler, :ref:`bool<class_bool>` enabled  **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+

Numeric Constants
-----------------

- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_rigidbody>` nodes.
- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_animationplayer>` nodes.
- **ENABLER_MAX** = **2**

Description
-----------

The VisibilityEnabler will disable :ref:`RigidBody<class_rigidbody>` and :ref:`AnimationPlayer<class_animationplayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.

Member Function Description
---------------------------

.. _class_VisibilityEnabler_is_enabler_enabled:

- :ref:`bool<class_bool>`  **is_enabler_enabled**  **(** :ref:`int<class_int>` enabler  **)** const

Returns whether the specified enabler was set to true or not.

.. _class_VisibilityEnabler_set_enabler:

- void  **set_enabler**  **(** :ref:`int<class_int>` enabler, :ref:`bool<class_bool>` enabled  **)**

Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.


