.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.

.. _class_ParallaxLayer:

ParallaxLayer
=============

**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_parallaxbackground>`.

Member Functions
----------------

+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>`  | :ref:`get_mirroring<class_ParallaxLayer_get_mirroring>`  **(** **)** const                                         |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>`  | :ref:`get_motion_offset<class_ParallaxLayer_get_motion_offset>`  **(** **)** const                                 |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>`  | :ref:`get_motion_scale<class_ParallaxLayer_get_motion_scale>`  **(** **)** const                                   |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_mirroring<class_ParallaxLayer_set_mirroring>`  **(** :ref:`Vector2<class_vector2>` mirror  **)**         |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_motion_offset<class_ParallaxLayer_set_motion_offset>`  **(** :ref:`Vector2<class_vector2>` offset  **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_motion_scale<class_ParallaxLayer_set_motion_scale>`  **(** :ref:`Vector2<class_vector2>` scale  **)**    |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------+

Description
-----------

A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_parallaxbackground>` node. All child nodes will be affected by the parallax scrolling of this layer.

Member Function Description
---------------------------

.. _class_ParallaxLayer_get_mirroring:

- :ref:`Vector2<class_vector2>`  **get_mirroring**  **(** **)** const

Return the mirroring of the ParallaxLayer.

.. _class_ParallaxLayer_get_motion_offset:

- :ref:`Vector2<class_vector2>`  **get_motion_offset**  **(** **)** const

.. _class_ParallaxLayer_get_motion_scale:

- :ref:`Vector2<class_vector2>`  **get_motion_scale**  **(** **)** const

Return the motion scale of the ParallaxLayer.

.. _class_ParallaxLayer_set_mirroring:

- void  **set_mirroring**  **(** :ref:`Vector2<class_vector2>` mirror  **)**

Set the mirroring of the ParallaxLayer. If an axis is set to 0 then that axis will have no mirroring.

.. _class_ParallaxLayer_set_motion_offset:

- void  **set_motion_offset**  **(** :ref:`Vector2<class_vector2>` offset  **)**

.. _class_ParallaxLayer_set_motion_scale:

- void  **set_motion_scale**  **(** :ref:`Vector2<class_vector2>` scale  **)**

Set the motion scale of the ParallaxLayer. If an axis is set to 0 then it will not move at all, it will stick with the camera.


