.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Physics2DTestMotionResult.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_Physics2DTestMotionResult:

Physics2DTestMotionResult
=========================

**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Variables
----------------

  .. _class_Physics2DTestMotionResult_collider:

- :ref:`Object<class_object>` **collider**

  .. _class_Physics2DTestMotionResult_collider_id:

- :ref:`int<class_int>` **collider_id**

  .. _class_Physics2DTestMotionResult_collider_rid:

- :ref:`RID<class_rid>` **collider_rid**

  .. _class_Physics2DTestMotionResult_collider_shape:

- :ref:`int<class_int>` **collider_shape**

  .. _class_Physics2DTestMotionResult_collider_velocity:

- :ref:`Vector2<class_vector2>` **collider_velocity**

  .. _class_Physics2DTestMotionResult_collision_normal:

- :ref:`Vector2<class_vector2>` **collision_normal**

  .. _class_Physics2DTestMotionResult_collision_point:

- :ref:`Vector2<class_vector2>` **collision_point**

  .. _class_Physics2DTestMotionResult_motion:

- :ref:`Vector2<class_vector2>` **motion**

  .. _class_Physics2DTestMotionResult_motion_remainder:

- :ref:`Vector2<class_vector2>` **motion_remainder**


