.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SphereMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_SphereMesh:

SphereMesh
==========

**Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Class representing a spherical :ref:`PrimitiveMesh<class_primitivemesh>`.

Member Variables
----------------

  .. _class_SphereMesh_height:

- :ref:`float<class_float>` **height** - Full height of the sphere. Defaults to 2.0.

  .. _class_SphereMesh_is_hemisphere:

- :ref:`bool<class_bool>` **is_hemisphere** - Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to false.

  .. _class_SphereMesh_radial_segments:

- :ref:`int<class_int>` **radial_segments** - Number of radial segments on the sphere. Defaults to 64.

  .. _class_SphereMesh_radius:

- :ref:`float<class_float>` **radius** - Radius of sphere. Defaults to 1.0.

  .. _class_SphereMesh_rings:

- :ref:`int<class_int>` **rings** - Number of segments along the height of the sphere. Defaults to 32.


Description
-----------

Class representing a spherical :ref:`PrimitiveMesh<class_primitivemesh>`.

