.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AcceptDialog.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_AcceptDialog:

AcceptDialog
============

**Inherits:** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Inherited By:** :ref:`ConfirmationDialog<class_confirmationdialog>`

**Category:** Core

Brief Description
-----------------

Base dialog for user notification.

Member Functions
----------------

+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>`  | :ref:`add_button<class_AcceptDialog_add_button>` **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>`  | :ref:`add_cancel<class_AcceptDialog_add_cancel>` **(** :ref:`String<class_string>` name **)**                                                                             |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Label<class_label>`    | :ref:`get_label<class_AcceptDialog_get_label>` **(** **)**                                                                                                                |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>`  | :ref:`get_ok<class_AcceptDialog_get_ok>` **(** **)**                                                                                                                      |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                         | :ref:`register_text_enter<class_AcceptDialog_register_text_enter>` **(** :ref:`Node<class_node>` line_edit **)**                                                          |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+

Signals
-------

.. _class_AcceptDialog_confirmed:

- **confirmed** **(** **)**

Emitted when the dialog is accepted.

.. _class_AcceptDialog_custom_action:

- **custom_action** **(** :ref:`String<class_string>` action **)**

Emitted when a custom button is pressed. See :ref:`add_button<class_AcceptDialog_add_button>`.


Member Variables
----------------

  .. _class_AcceptDialog_dialog_hide_on_ok:

- :ref:`bool<class_bool>` **dialog_hide_on_ok** - If ``true`` the dialog is hidden when accepted. Default value: ``true``.

  .. _class_AcceptDialog_dialog_text:

- :ref:`String<class_string>` **dialog_text** - The text displayed by this dialog.


Description
-----------

This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.

Member Function Description
---------------------------

.. _class_AcceptDialog_add_button:

- :ref:`Button<class_button>` **add_button** **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)**

Adds a button with label *text* and a custom *action* to the dialog and returns the created button. *action* will be passed to the custom_action signal when pressed.

If ``true``, *right* will place the button to the right of any sibling buttons. Default value: ``false``.

.. _class_AcceptDialog_add_cancel:

- :ref:`Button<class_button>` **add_cancel** **(** :ref:`String<class_string>` name **)**

Adds a button with label *name* and a cancel action to the dialog and returns the created button.

.. _class_AcceptDialog_get_label:

- :ref:`Label<class_label>` **get_label** **(** **)**

Return the label used for built-in text.

.. _class_AcceptDialog_get_ok:

- :ref:`Button<class_button>` **get_ok** **(** **)**

Return the OK Button.

.. _class_AcceptDialog_register_text_enter:

- void **register_text_enter** **(** :ref:`Node<class_node>` line_edit **)**

Registers a :ref:`LineEdit<class_lineedit>` in the dialog. When the enter key is pressed, the dialog will be accepted.


