.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_CollisionPolygon2D:

CollisionPolygon2D
==================

**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Defines a 2D collision polygon.

Member Variables
----------------

  .. _class_CollisionPolygon2D_build_mode:

- :ref:`BuildMode<enum_collisionpolygon2d_buildmode>` **build_mode** - Collision build mode. Use one of the ``BUILD_*`` constants. Default value: ``BUILD_SOLIDS``.

  .. _class_CollisionPolygon2D_disabled:

- :ref:`bool<class_bool>` **disabled** - If ``true`` no collisions will be detected.

  .. _class_CollisionPolygon2D_one_way_collision:

- :ref:`bool<class_bool>` **one_way_collision** - If ``true`` only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.

  .. _class_CollisionPolygon2D_polygon:

- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.


Enums
-----

  .. _enum_CollisionPolygon2D_BuildMode:

enum **BuildMode**

- **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
- **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.


Description
-----------

Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_collisionobject2d>` parent. Polygon can be drawn in the editor or specified by a list of vertices.

