.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventJoypadMotion.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_InputEventJoypadMotion:

InputEventJoypadMotion
======================

**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Input event type for gamepad joysticks and other motions. For buttons see ``InputEventJoypadButton``.

Member Variables
----------------

  .. _class_InputEventJoypadMotion_axis:

- :ref:`int<class_int>` **axis** - Axis identifier. Use one of the ``JOY_AXIS_*`` constants in @global Scope.

  .. _class_InputEventJoypadMotion_axis_value:

- :ref:`float<class_float>` **axis_value** - Current position of the joystick on the given axis. The value ranges from ``-1.0`` to ``1.0``. A value of ``0`` means the axis is in its resting position.


Description
-----------

Stores information about joystick motions. One ``InputEventJoypadMotion`` represents one axis at a time.

