.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventMouseButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_InputEventMouseButton:

InputEventMouseButton
=====================

**Inherits:** :ref:`InputEventMouse<class_inputeventmouse>` **<** :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>` **<** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Input event type for mouse button events.

Member Variables
----------------

  .. _class_InputEventMouseButton_button_index:

- :ref:`int<class_int>` **button_index** - Mouse button identifier, one of the BUTTON\_\* or BUTTON_WHEEL\_\* constants in :ref:`@GlobalScope<class_@globalscope>`.

  .. _class_InputEventMouseButton_doubleclick:

- :ref:`bool<class_bool>` **doubleclick** - If ``true`` the mouse button's state is a double-click. If ``false`` the mouse button's state is released.

  .. _class_InputEventMouseButton_factor:

- :ref:`float<class_float>` **factor** - TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does

  .. _class_InputEventMouseButton_pressed:

- :ref:`bool<class_bool>` **pressed** - If ``true`` the mouse button's state is pressed. If ``false`` the mouse button's state is released.


Description
-----------

Contains mouse click information. See :ref:`Node._input<class_Node__input>`.

