.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CylinderMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_CylinderMesh:

CylinderMesh
============

**Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Class representing a cylindrical :ref:`PrimitiveMesh<class_primitivemesh>`.

Member Variables
----------------

  .. _class_CylinderMesh_bottom_radius:

- :ref:`float<class_float>` **bottom_radius** - Bottom radius of the cylinder. Defaults to 1.0.

  .. _class_CylinderMesh_height:

- :ref:`float<class_float>` **height** - Full height of the cylinder. Defaults to 2.0.

  .. _class_CylinderMesh_radial_segments:

- :ref:`int<class_int>` **radial_segments** - Number of radial segments on the cylinder. Defaults to 64.

  .. _class_CylinderMesh_rings:

- :ref:`int<class_int>` **rings** - Number of edge rings along the height of the cylinder. Defaults to 4.

  .. _class_CylinderMesh_top_radius:

- :ref:`float<class_float>` **top_radius** - Top radius of the cylinder. Defaults to 1.0.


Description
-----------

Class representing a cylindrical :ref:`PrimitiveMesh<class_primitivemesh>`.

