.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sky.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_Sky:

Sky
===

**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Inherited By:** :ref:`PanoramaSky<class_panoramasky>`, :ref:`ProceduralSky<class_proceduralsky>`

**Category:** Core

Brief Description
-----------------

The base class for :ref:`PanoramaSky<class_panoramasky>` and :ref:`ProceduralSky<class_proceduralsky>`.

Member Variables
----------------

  .. _class_Sky_radiance_size:

- :ref:`RadianceSize<enum_sky_radiancesize>` **radiance_size** - The Sky's radiance map size.

The higher the radiance map size, the more detailed the lighting from the Sky will be.

See RADIANCE_SIZE\_\* constants for values. Default size is RADIANCE_SIZE_512.


Enums
-----

  .. _enum_Sky_RadianceSize:

enum **RadianceSize**

- **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32x32 pixels.
- **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64x64 pixels.
- **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128x128 pixels.
- **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256x256 pixels.
- **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512x512 pixels.
- **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024x1024 pixels.
- **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048x2048 pixels.
- **RADIANCE_SIZE_MAX** = **7** --- Radiance texture size is the largest size it can be.


Description
-----------

The base class for :ref:`PanoramaSky<class_panoramasky>` and :ref:`ProceduralSky<class_proceduralsky>`.

