.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptMathConstant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_VisualScriptMathConstant:

VisualScriptMathConstant
========================

**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Commonly used mathematical constants.

Member Variables
----------------

  .. _class_VisualScriptMathConstant_constant:

- :ref:`MathConstant<enum_visualscriptmathconstant_mathconstant>` **constant** - The math constant.


Enums
-----

  .. _enum_VisualScriptMathConstant_MathConstant:

enum **MathConstant**

- **MATH_CONSTANT_ONE** = **0** --- Unity: ``1``
- **MATH_CONSTANT_PI** = **1** --- Pi: ``3.141593``
- **MATH_CONSTANT_HALF_PI** = **2** --- Pi divided by two: ``1.570796``
- **MATH_CONSTANT_TAU** = **3** --- Tau: ``6.283185``
- **MATH_CONSTANT_E** = **4** --- Natural log: ``2.718282``
- **MATH_CONSTANT_SQRT2** = **5** --- Square root of two: ``1.414214``
- **MATH_CONSTANT_INF** = **6** --- Infinity: ``inf``
- **MATH_CONSTANT_NAN** = **7** --- Not a number: ``nan``
- **MATH_CONSTANT_MAX** = **8**


Description
-----------

Provides common math constants, such as Pi or Euler's constant, on an output Data port.

**Input Ports:**

none

**Output Ports:**

- Data (variant): ``get``

