.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ImageTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_ImageTexture:

ImageTexture
============

**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

A :ref:`Texture<class_texture>` based on an :ref:`Image<class_image>`.

Member Functions
----------------

+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                   | :ref:`create<class_ImageTexture_create>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)** |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                   | :ref:`create_from_image<class_ImageTexture_create_from_image>` **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**                                   |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>`  | :ref:`get_format<class_ImageTexture_get_format>` **(** **)** const                                                                                                          |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                   | :ref:`load<class_ImageTexture_load>` **(** :ref:`String<class_string>` path **)**                                                                                           |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                   | :ref:`set_data<class_ImageTexture_set_data>` **(** :ref:`Image<class_image>` image **)**                                                                                    |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                   | :ref:`set_size_override<class_ImageTexture_set_size_override>` **(** :ref:`Vector2<class_vector2>` size **)**                                                               |
+------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+

Member Variables
----------------

  .. _class_ImageTexture_lossy_quality:

- :ref:`float<class_float>` **lossy_quality** - The storage quality for ``ImageTexture``.STORAGE_COMPRESS_LOSSY.

  .. _class_ImageTexture_storage:

- :ref:`Storage<enum_imagetexture_storage>` **storage** - The storage type (raw, lossy, or compressed).


Enums
-----

  .. _enum_ImageTexture_Storage:

enum **Storage**

- **STORAGE_RAW** = **0** --- :ref:`Image<class_image>` data is stored raw and unaltered.
- **STORAGE_COMPRESS_LOSSY** = **1** --- :ref:`Image<class_image>` data is compressed with a lossy algorithm. You can set the storage quality with :ref:`set_lossy_storage_quality<class_ImageTexture_set_lossy_storage_quality>`.
- **STORAGE_COMPRESS_LOSSLESS** = **2** --- :ref:`Image<class_image>` data is compressed with a lossless algorithm.


Description
-----------

A :ref:`Texture<class_texture>` based on an :ref:`Image<class_image>`. Can be created from an :ref:`Image<class_image>` with :ref:`create_from_image<class_ImageTexture_create_from_image>`.

Member Function Description
---------------------------

.. _class_ImageTexture_create:

- void **create** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)**

Create a new ``ImageTexture`` with "width" and "height".

"format" one of :ref:`Image<class_image>`.FORMAT\_\*.

"flags" one or more of :ref:`Texture<class_texture>`.FLAG\_\*.

.. _class_ImageTexture_create_from_image:

- void **create_from_image** **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**

Create a new ``ImageTexture`` from an :ref:`Image<class_image>` with "flags" from :ref:`Texture<class_texture>`.FLAG\_\*.

.. _class_ImageTexture_get_format:

- :ref:`int<class_int>` **get_format** **(** **)** const

Return the format of the ``ImageTexture``, one of :ref:`Image<class_image>`.FORMAT\_\*.

.. _class_ImageTexture_load:

- void **load** **(** :ref:`String<class_string>` path **)**

Load an ``ImageTexture``.

.. _class_ImageTexture_set_data:

- void **set_data** **(** :ref:`Image<class_image>` image **)**

Set the :ref:`Image<class_image>` of this ``ImageTexture``.

.. _class_ImageTexture_set_size_override:

- void **set_size_override** **(** :ref:`Vector2<class_vector2>` size **)**

Resizes the ``ImageTexture`` to the specified dimensions.


