.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RemoteTransform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_RemoteTransform:

RemoteTransform
===============

**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node in the scene.

Member Variables
----------------

  .. _class_RemoteTransform_remote_path:

- :ref:`NodePath<class_nodepath>` **remote_path** - The :ref:`NodePath<class_nodepath>` to the remote node, relative to the RemoteTransform's position in the scene.

  .. _class_RemoteTransform_update_position:

- :ref:`bool<class_bool>` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``.

  .. _class_RemoteTransform_update_rotation:

- :ref:`bool<class_bool>` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``.

  .. _class_RemoteTransform_update_scale:

- :ref:`bool<class_bool>` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``.

  .. _class_RemoteTransform_use_global_coordinates:

- :ref:`bool<class_bool>` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``.


Description
-----------

RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node (called the remote node) in the scene.

It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.

