.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_InputEventJoypadButton:

InputEventJoypadButton
======================

**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Input event for gamepad buttons.

Member Variables
----------------

  .. _class_InputEventJoypadButton_button_index:

- :ref:`int<class_int>` **button_index** - Button identifier. One of the ``JOY_BUTTON_*`` constants from @global Scope.

  .. _class_InputEventJoypadButton_pressed:

- :ref:`bool<class_bool>` **pressed** - If ``true`` the button's state is pressed. If ``false`` the button's state is released.

  .. _class_InputEventJoypadButton_pressure:

- :ref:`float<class_float>` **pressure** - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.


Description
-----------

Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.

