.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptPropertySet.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_VisualScriptPropertySet:

VisualScriptPropertySet
=======================

**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Variables
----------------

  .. _class_VisualScriptPropertySet_assign_op:

- :ref:`AssignOp<enum_visualscriptpropertyset_assignop>` **assign_op**

  .. _class_VisualScriptPropertySet_base_script:

- :ref:`String<class_string>` **base_script**

  .. _class_VisualScriptPropertySet_base_type:

- :ref:`String<class_string>` **base_type**

  .. _class_VisualScriptPropertySet_basic_type:

- :ref:`Type<enum_variant_type>` **basic_type**

  .. _class_VisualScriptPropertySet_index:

- :ref:`String<class_string>` **index**

  .. _class_VisualScriptPropertySet_node_path:

- :ref:`NodePath<class_nodepath>` **node_path**

  .. _class_VisualScriptPropertySet_property:

- :ref:`String<class_string>` **property**

  .. _class_VisualScriptPropertySet_set_mode:

- :ref:`CallMode<enum_visualscriptpropertyset_callmode>` **set_mode**


Enums
-----

  .. _enum_VisualScriptPropertySet_CallMode:

enum **CallMode**

- **CALL_MODE_SELF** = **0**
- **CALL_MODE_NODE_PATH** = **1**
- **CALL_MODE_INSTANCE** = **2**
- **CALL_MODE_BASIC_TYPE** = **3**

  .. _enum_VisualScriptPropertySet_AssignOp:

enum **AssignOp**

- **ASSIGN_OP_NONE** = **0**
- **ASSIGN_OP_ADD** = **1**
- **ASSIGN_OP_SUB** = **2**
- **ASSIGN_OP_MUL** = **3**
- **ASSIGN_OP_DIV** = **4**
- **ASSIGN_OP_MOD** = **5**
- **ASSIGN_OP_SHIFT_LEFT** = **6**
- **ASSIGN_OP_SHIFT_RIGHT** = **7**
- **ASSIGN_OP_BIT_AND** = **8**
- **ASSIGN_OP_BIT_OR** = **9**
- **ASSIGN_OP_BIT_XOR** = **10**


