.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the World.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_World:

World
=====

**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Class that has everything pertaining to a world.

Member Variables
----------------

  .. _class_World_direct_space_state:

- :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>` **direct_space_state** - The World's physics direct space state, used for making various queries. Might be used only during ``_physics_process``.

  .. _class_World_environment:

- :ref:`Environment<class_environment>` **environment** - The World's :ref:`Environment<class_environment>`.

  .. _class_World_fallback_environment:

- :ref:`Environment<class_environment>` **fallback_environment** - The World's fallback_environment will be used if the World's :ref:`Environment<class_environment>` fails or is missing.

  .. _class_World_scenario:

- :ref:`RID<class_rid>` **scenario** - The World's visual scenario.

  .. _class_World_space:

- :ref:`RID<class_rid>` **space** - The World's physics space.


Description
-----------

Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.

