.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ReflectionProbe.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_ReflectionProbe:

ReflectionProbe
===============

**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Variables
----------------

  .. _class_ReflectionProbe_box_projection:

- :ref:`bool<class_bool>` **box_projection**

  .. _class_ReflectionProbe_cull_mask:

- :ref:`int<class_int>` **cull_mask**

  .. _class_ReflectionProbe_enable_shadows:

- :ref:`bool<class_bool>` **enable_shadows**

  .. _class_ReflectionProbe_extents:

- :ref:`Vector3<class_vector3>` **extents**

  .. _class_ReflectionProbe_intensity:

- :ref:`float<class_float>` **intensity**

  .. _class_ReflectionProbe_interior_ambient_color:

- :ref:`Color<class_color>` **interior_ambient_color**

  .. _class_ReflectionProbe_interior_ambient_contrib:

- :ref:`float<class_float>` **interior_ambient_contrib**

  .. _class_ReflectionProbe_interior_ambient_energy:

- :ref:`float<class_float>` **interior_ambient_energy**

  .. _class_ReflectionProbe_interior_enable:

- :ref:`bool<class_bool>` **interior_enable**

  .. _class_ReflectionProbe_max_distance:

- :ref:`float<class_float>` **max_distance**

  .. _class_ReflectionProbe_origin_offset:

- :ref:`Vector3<class_vector3>` **origin_offset**

  .. _class_ReflectionProbe_update_mode:

- :ref:`UpdateMode<enum_reflectionprobe_updatemode>` **update_mode**


Enums
-----

  .. _enum_ReflectionProbe_UpdateMode:

enum **UpdateMode**

- **UPDATE_ONCE** = **0**
- **UPDATE_ALWAYS** = **1**


