.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_VisibilityEnabler:

VisibilityEnabler
=================

**Inherits:** :ref:`VisibilityNotifier<class_visibilitynotifier>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Enable certain nodes only when visible.

Member Variables
----------------

  .. _class_VisibilityEnabler_freeze_bodies:

- :ref:`bool<class_bool>` **freeze_bodies**

  .. _class_VisibilityEnabler_pause_animations:

- :ref:`bool<class_bool>` **pause_animations**


Enums
-----

  .. _enum_VisibilityEnabler_Enabler:

enum **Enabler**

- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_animationplayer>` nodes.
- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_rigidbody>` nodes.
- **ENABLER_MAX** = **2**


Description
-----------

The VisibilityEnabler will disable :ref:`RigidBody<class_rigidbody>` and :ref:`AnimationPlayer<class_animationplayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.

