[gd_scene load_steps=3 format=3]

[ext_resource type="Script" path="res://bullet.gd" id="1"]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 3, 3 )

[node name="Bullet" type="KinematicBody2D"]

input_pickable = false
collision_layer = 16
collision_mask = 8
collision/safe_margin = 0.08
script = ExtResource( 1 )
_sections_unfolded = [ "Collision" ]

[node name="Polygon2D" type="Polygon2D" parent="." index="0"]

polygon = PoolVector2Array( -3, -3, 3, -3, 3, 3, -3, 3 )
uv = PoolVector2Array(  )
color = Color( 1, 1, 1, 1 )
vertex_colors = PoolColorArray(  )
offset = Vector2( 0, 0 )
antialiased = false
texture = null
texture_offset = Vector2( 0, 0 )
texture_scale = Vector2( 1, 1 )
texture_rotation_degrees = 0.0
invert_enable = false
invert_border = 100.0

[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]

shape = SubResource( 1 )

[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="." index="2"]

rect = Rect2( -3, -3, 6, 6 )

[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]


