[gd_scene load_steps=2 format=2]

[ext_resource path="res://tileset.res" type="TileSet" id=1]

[node name="Node" type="Node" index="0"]

[node name="TileMap" type="TileMap" parent="." index="0"]

mode = 0
tile_set = ExtResource( 1 )
cell_size = Vector2( 50, 50 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1
tile_data = PoolIntArray( 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 196612, 2, 0, 196613, 1, 0, 196614, 1, 0, 196615, 3, 0, 262144, 0, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 1, 0, 262153, 1, 0 )
_sections_unfolded = [ "Cell" ]


