[gd_scene load_steps=4 format=2]

[ext_resource path="res://Wall.gd" type="Script" id=1]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 170, 10 )

[sub_resource type="Animation" id=2]

resource_name = "flash"
length = 0.5
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Polygon2D:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ) ]
}

[node name="Wall" type="StaticBody2D"]

position = Vector2( 390.63, 482 )
input_pickable = false
collision_layer = 8
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}

[node name="Polygon2D" type="Polygon2D" parent="." index="0"]

polygon = PoolVector2Array( -170, -10, 170, -10, 170, 10, -170, 10 )
uv = PoolVector2Array(  )
color = Color( 1, 1, 1, 1 )
vertex_colors = PoolColorArray(  )
offset = Vector2( 0, 0 )
antialiased = false
texture = null
texture_offset = Vector2( 0, 0 )
texture_scale = Vector2( 1, 1 )
texture_rotation_degrees = 0.0
invert_enable = false
invert_border = 100.0

[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]

shape = SubResource( 1 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="2"]

root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/flash = SubResource( 2 )
blend_times = [  ]


