[gd_scene load_steps=4 format=2]

[ext_resource path="res://assets/ballBlue_10.png" type="Texture" id=1]

[sub_resource type="PhysicsMaterial" id=1]

[sub_resource type="CircleShape2D" id=2]
radius = 37.1452

[node name="Ball" type="RigidBody2D"]
physics_material_override = SubResource( 1 )
gravity_scale = 4.0
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
