[gd_scene load_steps=13 format=2]

[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Ball.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/Bouncy Platform Long.png" type="Texture" id=3]

[sub_resource type="PhysicsMaterial" id=1]
bounce = 0.5

[sub_resource type="CapsuleShape2D" id=2]
radius = 28.7617
height = 253.621

[sub_resource type="PhysicsMaterial" id=3]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=4]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=5]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=6]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=7]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=8]
bounce = 0.5

[sub_resource type="PhysicsMaterial" id=9]
bounce = 0.5

[node name="Main" type="Node"]
script = ExtResource( 1 )
Ball = ExtResource( 2 )

[node name="WallContainer" type="Node" parent="."]

[node name="Wall2" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 880.952, 495.157 )
rotation = -0.264907
physics_material_override = SubResource( 1 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall2"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall2"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall7" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 462.444, 216.865 )
rotation = -1.02983
physics_material_override = SubResource( 3 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall7"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall7"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall8" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 585.534, 221.147 )
rotation = 1.07416
physics_material_override = SubResource( 4 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall8"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall8"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall4" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 996.874, 342.897 )
rotation = -1.5708
physics_material_override = SubResource( 5 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall4"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall4"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall1" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 148.047, 491.522 )
rotation = 0.315662
physics_material_override = SubResource( 6 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall1"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall1"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall5" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 30.2087, 337.685 )
rotation = 1.5708
physics_material_override = SubResource( 7 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall5"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall5"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall3" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 397.133, 570.384 )
physics_material_override = SubResource( 8 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall3"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall3"]
rotation = 1.5708
shape = SubResource( 2 )

[node name="Wall6" type="StaticBody2D" parent="WallContainer"]
editor/display_folded = true
position = Vector2( 699.667, 571.226 )
physics_material_override = SubResource( 9 )
__meta__ = {
"_edit_group_": true
}

[node name="Sprite" type="Sprite" parent="WallContainer/Wall6"]
texture = ExtResource( 3 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="WallContainer/Wall6"]
rotation = 1.5708
shape = SubResource( 2 )
