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127 lines
5.4 KiB
ReStructuredText
127 lines
5.4 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/World2D.xml.
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.. _class_World2D:
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World2D
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=======
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**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un recurso que contiene todos los componentes de un mundo 2D, como un canvas y un espacio físico.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Clase que tiene todo lo perteneciente a un mundo 2D: un espacio de física, un canvas y un espacio de sonido. Los nodos 2D registran sus recursos en el mundo 2D actual.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Ray casting <../tutorials/physics/ray-casting>`
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World2D_property_navigation_map>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_World2D_property_canvas:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **canvas** :ref:`🔗<class_World2D_property_canvas>`
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.. rst-class:: classref-property-setget
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- :ref:`RID<class_RID>` **get_canvas**\ (\ )
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El :ref:`RID<class_RID>` del recurso de canvas de este mundo. Lo utiliza el :ref:`RenderingServer<class_RenderingServer>` para el dibujo 2D.
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.. rst-class:: classref-item-separator
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----
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.. _class_World2D_property_direct_space_state:
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.. rst-class:: classref-property
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:ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **direct_space_state** :ref:`🔗<class_World2D_property_direct_space_state>`
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.. rst-class:: classref-property-setget
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- :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_direct_space_state**\ (\ )
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Acceso directo al estado del espacio físico 2D del mundo. Se utiliza para consultar colisiones actuales y potenciales. Al usar física multihilo, el acceso se limita al :ref:`Node._physics_process()<class_Node_private_method__physics_process>` en el hilo principal.
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.. rst-class:: classref-item-separator
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----
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.. _class_World2D_property_navigation_map:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **navigation_map** :ref:`🔗<class_World2D_property_navigation_map>`
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.. rst-class:: classref-property-setget
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- :ref:`RID<class_RID>` **get_navigation_map**\ (\ )
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El :ref:`RID<class_RID>` del mapa de navegación de este mundo. Usado por :ref:`NavigationServer2D<class_NavigationServer2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_World2D_property_space:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **space** :ref:`🔗<class_World2D_property_space>`
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.. rst-class:: classref-property-setget
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- :ref:`RID<class_RID>` **get_space**\ (\ )
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El :ref:`RID<class_RID>` del recurso espacial de física de este mundo. Lo utiliza :ref:`PhysicsServer2D<class_PhysicsServer2D>` para física 2D, tratándolo como espacio y área.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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