mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
67 lines
3.3 KiB
ReStructuredText
67 lines
3.3 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTexture2DArray.xml.
|
|
|
|
.. _class_VisualShaderNodeTexture2DArray:
|
|
|
|
VisualShaderNodeTexture2DArray
|
|
==============================
|
|
|
|
**Hereda:** :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
Un array uniforme de texturas 2D para usar dentro del grafo de shader visual.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Descripción
|
|
----------------------
|
|
|
|
Traducido a ``uniform sampler2DArray`` en el lenguaje de shader.
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Propiedades
|
|
----------------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------------------------+-----------------------------------------------------------------------------------+
|
|
| :ref:`TextureLayered<class_TextureLayered>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
|
|
+---------------------------------------------+-----------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descripciones de Propiedades
|
|
--------------------------------------------------------
|
|
|
|
.. _class_VisualShaderNodeTexture2DArray_property_texture_array:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`TextureLayered<class_TextureLayered>` **texture_array** :ref:`🔗<class_VisualShaderNodeTexture2DArray_property_texture_array>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_texture_array**\ (\ value\: :ref:`TextureLayered<class_TextureLayered>`\ )
|
|
- :ref:`TextureLayered<class_TextureLayered>` **get_texture_array**\ (\ )
|
|
|
|
Un array de texturas de origen. Se usa si :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` está establecido a :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
|
|
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
|
|
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
|
|
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
|
|
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
|
|
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
|