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129 lines
7.5 KiB
ReStructuredText
129 lines
7.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsServer3DRenderingServerHandler.xml.
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.. _class_PhysicsServer3DRenderingServerHandler:
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PhysicsServer3DRenderingServerHandler
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=====================================
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**Hereda:** :ref:`Object<class_Object>`
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A class used to provide :ref:`PhysicsServer3DExtension._soft_body_update_rendering_server()<class_PhysicsServer3DExtension_private_method__soft_body_update_rendering_server>` with a rendering handler for soft bodies.
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_aabb<class_PhysicsServer3DRenderingServerHandler_private_method__set_aabb>`\ (\ aabb\: :ref:`AABB<class_AABB>`\ ) |virtual| |required| |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_normal<class_PhysicsServer3DRenderingServerHandler_private_method__set_normal>`\ (\ vertex_id\: :ref:`int<class_int>`, normal\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_vertex<class_PhysicsServer3DRenderingServerHandler_private_method__set_vertex>`\ (\ vertex_id\: :ref:`int<class_int>`, vertex\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_aabb<class_PhysicsServer3DRenderingServerHandler_method_set_aabb>`\ (\ aabb\: :ref:`AABB<class_AABB>`\ ) |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_normal<class_PhysicsServer3DRenderingServerHandler_method_set_normal>`\ (\ vertex_id\: :ref:`int<class_int>`, normal\: :ref:`Vector3<class_Vector3>`\ ) |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_vertex<class_PhysicsServer3DRenderingServerHandler_method_set_vertex>`\ (\ vertex_id\: :ref:`int<class_int>`, vertex\: :ref:`Vector3<class_Vector3>`\ ) |
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+--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_PhysicsServer3DRenderingServerHandler_private_method__set_aabb:
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.. rst-class:: classref-method
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|void| **_set_aabb**\ (\ aabb\: :ref:`AABB<class_AABB>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_private_method__set_aabb>`
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Called by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` to set the bounding box for the :ref:`SoftBody3D<class_SoftBody3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsServer3DRenderingServerHandler_private_method__set_normal:
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.. rst-class:: classref-method
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|void| **_set_normal**\ (\ vertex_id\: :ref:`int<class_int>`, normal\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_private_method__set_normal>`
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Called by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` to set the normal for the :ref:`SoftBody3D<class_SoftBody3D>` vertex at the index specified by ``vertex_id``.
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\ **Note:** The ``normal`` parameter used to be of type ``const void*`` prior to Godot 4.2.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsServer3DRenderingServerHandler_private_method__set_vertex:
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.. rst-class:: classref-method
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|void| **_set_vertex**\ (\ vertex_id\: :ref:`int<class_int>`, vertex\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_private_method__set_vertex>`
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Called by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` to set the position for the :ref:`SoftBody3D<class_SoftBody3D>` vertex at the index specified by ``vertex_id``.
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\ **Note:** The ``vertex`` parameter used to be of type ``const void*`` prior to Godot 4.2.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsServer3DRenderingServerHandler_method_set_aabb:
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.. rst-class:: classref-method
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|void| **set_aabb**\ (\ aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_method_set_aabb>`
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Establece el cuadro delimitador para :ref:`SoftBody3D<class_SoftBody3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsServer3DRenderingServerHandler_method_set_normal:
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.. rst-class:: classref-method
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|void| **set_normal**\ (\ vertex_id\: :ref:`int<class_int>`, normal\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_method_set_normal>`
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Sets the normal for the :ref:`SoftBody3D<class_SoftBody3D>` vertex at the index specified by ``vertex_id``.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsServer3DRenderingServerHandler_method_set_vertex:
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.. rst-class:: classref-method
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|void| **set_vertex**\ (\ vertex_id\: :ref:`int<class_int>`, vertex\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsServer3DRenderingServerHandler_method_set_vertex>`
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Sets the position for the :ref:`SoftBody3D<class_SoftBody3D>` vertex at the index specified by ``vertex_id``.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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