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godot-docs-l10n/classes/es/class_framebuffercacherd.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/FramebufferCacheRD.xml.
.. _class_FramebufferCacheRD:
FramebufferCacheRD
==================
**Hereda:** :ref:`Object<class_Object>`
Framebuffer cache manager for Rendering Device based renderers.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_cache_multipass<class_FramebufferCacheRD_method_get_cache_multipass>`\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| |
+-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_FramebufferCacheRD_method_get_cache_multipass:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_cache_multipass**\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| :ref:`🔗<class_FramebufferCacheRD_method_get_cache_multipass>`
Creates, or obtains a cached, framebuffer. ``textures`` lists textures accessed. ``passes`` defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. ``views`` defines the number of views used when rendering.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`