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godot-docs-l10n/classes/es/class_csgcylinder3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGCylinder3D.xml.
.. _class_CSGCylinder3D:
CSGCylinder3D
=============
**Hereda:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Una forma de cilindro CSG.
.. rst-class:: classref-introduction-group
Descripción
----------------------
This node allows you to create a cylinder (or cone) for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder3D_property_cone>` | ``false`` |
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder3D_property_height>` | ``2.0`` |
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder3D_property_material>` | |
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder3D_property_radius>` | ``0.5`` |
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder3D_property_sides>` | ``8`` |
+---------------------------------+----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder3D_property_smooth_faces>` | ``true`` |
+---------------------------------+----------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CSGCylinder3D_property_cone:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **cone** = ``false`` :ref:`🔗<class_CSGCylinder3D_property_cone>`
.. rst-class:: classref-property-setget
- |void| **set_cone**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_cone**\ (\ )
Si se crea un cono de ``true``, el :ref:`radius<class_CSGCylinder3D_property_radius>` sólo se aplicará a un lado.
.. rst-class:: classref-item-separator
----
.. _class_CSGCylinder3D_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CSGCylinder3D_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_height**\ (\ )
La altura del cilindro.
.. rst-class:: classref-item-separator
----
.. _class_CSGCylinder3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGCylinder3D_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
El material utilizado para el renderizado del cilindro.
.. rst-class:: classref-item-separator
----
.. _class_CSGCylinder3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CSGCylinder3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
El radio del cilindro.
.. rst-class:: classref-item-separator
----
.. _class_CSGCylinder3D_property_sides:
.. rst-class:: classref-property
:ref:`int<class_int>` **sides** = ``8`` :ref:`🔗<class_CSGCylinder3D_property_sides>`
.. rst-class:: classref-property-setget
- |void| **set_sides**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sides**\ (\ )
Cuanto más alto sea el número de lados del cilindro, más detalles habrá en él.
.. rst-class:: classref-item-separator
----
.. _class_CSGCylinder3D_property_smooth_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **smooth_faces** = ``true`` :ref:`🔗<class_CSGCylinder3D_property_smooth_faces>`
.. rst-class:: classref-property-setget
- |void| **set_smooth_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_smooth_faces**\ (\ )
Si es ``true``, las normales del cilindro se ajustan para dar un efecto suave haciendo que el cilindro parezca redondeado. Si es ``false``, el cilindro tendrá un aspecto de sombra plana.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`