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godot-docs-l10n/classes/es/class_compressedtexture3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompressedTexture3D.xml.
.. _class_CompressedTexture3D:
CompressedTexture3D
===================
**Hereda:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Textura con 3 dimensiones, opcionalmente comprimida.
.. rst-class:: classref-introduction-group
Descripción
----------------------
**CompressedTexture3D** is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for **CompressedTexture3D** files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
\ **CompressedTexture3D** uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------+----------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
+-----------------------------+----------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+---------------------------------------+----------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>`\ (\ path\: :ref:`String<class_String>`\ ) |
+---------------------------------------+----------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CompressedTexture3D_property_load_path:
.. rst-class:: classref-property
:ref:`String<class_String>` **load_path** = ``""`` :ref:`🔗<class_CompressedTexture3D_property_load_path>`
.. rst-class:: classref-property-setget
- :ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_load_path**\ (\ )
The **CompressedTexture3D**'s file path to a ``.ctex3d`` file.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_CompressedTexture3D_method_load:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_CompressedTexture3D_method_load>`
Carga la textura desde la ``path`` especificada.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`