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128 lines
5.6 KiB
ReStructuredText
128 lines
5.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BoxMesh.xml.
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.. _class_BoxMesh:
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BoxMesh
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=======
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**Hereda:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``. This is equivalent to adding ``UV *= vec2(3.0, 2.0)`` in a vertex shader.
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\ **Note:** When using a large textured **BoxMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxMesh_property_size>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` | ``0`` |
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+-------------------------------+------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_BoxMesh_property_size:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_BoxMesh_property_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
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The box's width, height and depth.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_depth:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
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Número de bucles de borde extra insertados a lo largo del eje Z.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_height:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **subdivide_height** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_height>`
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.. rst-class:: classref-property-setget
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- |void| **set_subdivide_height**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_subdivide_height**\ (\ )
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Número de bucles de borde extra insertados a lo largo del eje Y.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoxMesh_property_subdivide_width:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_width>`
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.. rst-class:: classref-property-setget
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- |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_subdivide_width**\ (\ )
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Número de bucles de borde extra insertados a lo largo del eje X.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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