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666 lines
32 KiB
ReStructuredText
666 lines
32 KiB
ReStructuredText
:github_url: hide
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.. meta::
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:keywords: trigger
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Area2D.xml.
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.. _class_Area2D:
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Area2D
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======
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**Hereda:** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A region of 2D space that detects other :ref:`CollisionObject2D<class_CollisionObject2D>`\ s entering or exiting it.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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**Area2D** is a region of 2D space defined by one or multiple :ref:`CollisionShape2D<class_CollisionShape2D>` or :ref:`CollisionPolygon2D<class_CollisionPolygon2D>` child nodes. It detects when other :ref:`CollisionObject2D<class_CollisionObject2D>`\ s enter or exit it, and it also keeps track of which collision objects haven't exited it yet (i.e. which one are overlapping it).
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This node can also locally alter or override physics parameters (gravity, damping) and route audio to custom audio buses.
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\ **Note:** Areas and bodies created with :ref:`PhysicsServer2D<class_PhysicsServer2D>` might not interact as expected with **Area2D**\ s, and might not emit signals or track objects correctly.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Usando Area2D <../tutorials/physics/using_area_2d>`
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- `Demo de Dodge The Creeps en 2D <https://godotengine.org/asset-library/asset/2712>`__
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- `Demo de Pong en 2D <https://godotengine.org/asset-library/asset/2728>`__
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- `Demo de Plataformas en 2D <https://godotengine.org/asset-library/asset/2727>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`angular_damp<class_Area2D_property_angular_damp>` | ``1.0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`angular_damp_space_override<class_Area2D_property_angular_damp_space_override>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`StringName<class_StringName>` | :ref:`audio_bus_name<class_Area2D_property_audio_bus_name>` | ``&"Master"`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`audio_bus_override<class_Area2D_property_audio_bus_override>` | ``false`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`gravity<class_Area2D_property_gravity>` | ``980.0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`gravity_direction<class_Area2D_property_gravity_direction>` | ``Vector2(0, 1)`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`gravity_point<class_Area2D_property_gravity_point>` | ``false`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`gravity_point_center<class_Area2D_property_gravity_point_center>` | ``Vector2(0, 1)`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`gravity_point_unit_distance<class_Area2D_property_gravity_point_unit_distance>` | ``0.0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`gravity_space_override<class_Area2D_property_gravity_space_override>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`linear_damp<class_Area2D_property_linear_damp>` | ``0.1`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`linear_damp_space_override<class_Area2D_property_linear_damp_space_override>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`monitorable<class_Area2D_property_monitorable>` | ``true`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`monitoring<class_Area2D_property_monitoring>` | ``true`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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| :ref:`int<class_int>` | :ref:`priority<class_Area2D_property_priority>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`Area2D<class_Area2D>`\] | :ref:`get_overlapping_areas<class_Area2D_method_get_overlapping_areas>`\ (\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`Node2D<class_Node2D>`\] | :ref:`get_overlapping_bodies<class_Area2D_method_get_overlapping_bodies>`\ (\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_overlapping_areas<class_Area2D_method_has_overlapping_areas>`\ (\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_overlapping_bodies<class_Area2D_method_has_overlapping_bodies>`\ (\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area2D_method_overlaps_area>`\ (\ area\: :ref:`Node<class_Node>`\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area2D_method_overlaps_body>`\ (\ body\: :ref:`Node<class_Node>`\ ) |const| |
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+----------------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Señales
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--------------
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.. _class_Area2D_signal_area_entered:
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.. rst-class:: classref-signal
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**area_entered**\ (\ area\: :ref:`Area2D<class_Area2D>`\ ) :ref:`🔗<class_Area2D_signal_area_entered>`
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Emitida cuando el ``area`` recibido entra en esta área. Requiere que :ref:`monitoring<class_Area2D_property_monitoring>` se configure como ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_area_exited:
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.. rst-class:: classref-signal
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**area_exited**\ (\ area\: :ref:`Area2D<class_Area2D>`\ ) :ref:`🔗<class_Area2D_signal_area_exited>`
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Emitida cuando el ``area`` recibido sale de esta área. Requiere que :ref:`monitoring<class_Area2D_property_monitoring>` se configure como ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_area_shape_entered:
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.. rst-class:: classref-signal
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**area_shape_entered**\ (\ area_rid\: :ref:`RID<class_RID>`, area\: :ref:`Area2D<class_Area2D>`, area_shape_index\: :ref:`int<class_int>`, local_shape_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Area2D_signal_area_shape_entered>`
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Emitted when a :ref:`Shape2D<class_Shape2D>` of the received ``area`` enters a shape of this area. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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\ ``local_shape_index`` and ``area_shape_index`` contain indices of the interacting shapes from this area and the other area, respectively. ``area_rid`` contains the :ref:`RID<class_RID>` of the other area. These values can be used with the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
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\ **Example:** Get the :ref:`CollisionShape2D<class_CollisionShape2D>` node from the shape index:
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.. tabs::
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.. code-tab:: gdscript
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var other_shape_owner = area.shape_find_owner(area_shape_index)
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var other_shape_node = area.shape_owner_get_owner(other_shape_owner)
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var local_shape_owner = shape_find_owner(local_shape_index)
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var local_shape_node = shape_owner_get_owner(local_shape_owner)
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_area_shape_exited:
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.. rst-class:: classref-signal
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**area_shape_exited**\ (\ area_rid\: :ref:`RID<class_RID>`, area\: :ref:`Area2D<class_Area2D>`, area_shape_index\: :ref:`int<class_int>`, local_shape_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Area2D_signal_area_shape_exited>`
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Emitted when a :ref:`Shape2D<class_Shape2D>` of the received ``area`` exits a shape of this area. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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See also :ref:`area_shape_entered<class_Area2D_signal_area_shape_entered>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_body_entered:
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.. rst-class:: classref-signal
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**body_entered**\ (\ body\: :ref:`Node2D<class_Node2D>`\ ) :ref:`🔗<class_Area2D_signal_body_entered>`
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Emitted when the received ``body`` enters this area. ``body`` can be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>`. :ref:`TileMap<class_TileMap>`\ s are detected if their :ref:`TileSet<class_TileSet>` has collision shapes configured. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_body_exited:
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.. rst-class:: classref-signal
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**body_exited**\ (\ body\: :ref:`Node2D<class_Node2D>`\ ) :ref:`🔗<class_Area2D_signal_body_exited>`
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Emitted when the received ``body`` exits this area. ``body`` can be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>`. :ref:`TileMap<class_TileMap>`\ s are detected if their :ref:`TileSet<class_TileSet>` has collision shapes configured. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_body_shape_entered:
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.. rst-class:: classref-signal
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**body_shape_entered**\ (\ body_rid\: :ref:`RID<class_RID>`, body\: :ref:`Node2D<class_Node2D>`, body_shape_index\: :ref:`int<class_int>`, local_shape_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Area2D_signal_body_shape_entered>`
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Emitted when a :ref:`Shape2D<class_Shape2D>` of the received ``body`` enters a shape of this area. ``body`` can be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>`. :ref:`TileMap<class_TileMap>`\ s are detected if their :ref:`TileSet<class_TileSet>` has collision shapes configured. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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\ ``local_shape_index`` and ``body_shape_index`` contain indices of the interacting shapes from this area and the interacting body, respectively. ``body_rid`` contains the :ref:`RID<class_RID>` of the body. These values can be used with the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
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\ **Example:** Get the :ref:`CollisionShape2D<class_CollisionShape2D>` node from the shape index:
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.. tabs::
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.. code-tab:: gdscript
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var body_shape_owner = body.shape_find_owner(body_shape_index)
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var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
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var local_shape_owner = shape_find_owner(local_shape_index)
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var local_shape_node = shape_owner_get_owner(local_shape_owner)
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_signal_body_shape_exited:
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.. rst-class:: classref-signal
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**body_shape_exited**\ (\ body_rid\: :ref:`RID<class_RID>`, body\: :ref:`Node2D<class_Node2D>`, body_shape_index\: :ref:`int<class_int>`, local_shape_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Area2D_signal_body_shape_exited>`
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Emitted when a :ref:`Shape2D<class_Shape2D>` of the received ``body`` exits a shape of this area. ``body`` can be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>`. :ref:`TileMap<class_TileMap>`\ s are detected if their :ref:`TileSet<class_TileSet>` has collision shapes configured. Requires :ref:`monitoring<class_Area2D_property_monitoring>` to be set to ``true``.
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See also :ref:`body_shape_entered<class_Area2D_signal_body_shape_entered>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_Area2D_SpaceOverride:
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.. rst-class:: classref-enumeration
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enum **SpaceOverride**: :ref:`🔗<enum_Area2D_SpaceOverride>`
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.. _class_Area2D_constant_SPACE_OVERRIDE_DISABLED:
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.. rst-class:: classref-enumeration-constant
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **SPACE_OVERRIDE_DISABLED** = ``0``
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Esta zona no afecta a la gravedad/amortiguación.
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.. _class_Area2D_constant_SPACE_OVERRIDE_COMBINE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **SPACE_OVERRIDE_COMBINE** = ``1``
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Esta área añade sus valores de gravedad/amortiguación a lo que se ha calculado hasta ahora (en el orden :ref:`priority<class_Area2D_property_priority>`).
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.. _class_Area2D_constant_SPACE_OVERRIDE_COMBINE_REPLACE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **SPACE_OVERRIDE_COMBINE_REPLACE** = ``2``
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Esta área añade sus valores de gravedad/amortiguación a lo que se ha calculado hasta ahora (en el orden :ref:`priority<class_Area2D_property_priority>`), ignorando cualquier área de menor prioridad.
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.. _class_Area2D_constant_SPACE_OVERRIDE_REPLACE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **SPACE_OVERRIDE_REPLACE** = ``3``
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Esta área reemplaza cualquier gravedad/amortiguación, incluso las predeterminadas, ignorando cualquier área de menor prioridad.
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.. _class_Area2D_constant_SPACE_OVERRIDE_REPLACE_COMBINE:
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.. rst-class:: classref-enumeration-constant
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **SPACE_OVERRIDE_REPLACE_COMBINE** = ``4``
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Esta área reemplaza cualquier gravedad/amortiguación calculada hasta ahora (en orden de :ref:`priority<class_Area2D_property_priority>`), pero sigue calculando el resto de las áreas.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_Area2D_property_angular_damp:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_damp** = ``1.0`` :ref:`🔗<class_Area2D_property_angular_damp>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_damp**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_angular_damp**\ (\ )
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The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
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See :ref:`ProjectSettings.physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` for more details about damping.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_angular_damp_space_override:
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.. rst-class:: classref-property
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **angular_damp_space_override** = ``0`` :ref:`🔗<class_Area2D_property_angular_damp_space_override>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_damp_space_override_mode**\ (\ value\: :ref:`SpaceOverride<enum_Area2D_SpaceOverride>`\ )
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- :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **get_angular_damp_space_override_mode**\ (\ )
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Override mode for angular damping calculations within this area.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_audio_bus_name:
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **audio_bus_name** = ``&"Master"`` :ref:`🔗<class_Area2D_property_audio_bus_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_audio_bus_name**\ (\ value\: :ref:`StringName<class_StringName>`\ )
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- :ref:`StringName<class_StringName>` **get_audio_bus_name**\ (\ )
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El nombre del bus de audio de la zona.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_audio_bus_override:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **audio_bus_override** = ``false`` :ref:`🔗<class_Area2D_property_audio_bus_override>`
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.. rst-class:: classref-property-setget
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- |void| **set_audio_bus_override**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_overriding_audio_bus**\ (\ )
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Si es ``true``, el área del bus de audio sobrescribe el bus de audio por defecto.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **gravity** = ``980.0`` :ref:`🔗<class_Area2D_property_gravity>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_gravity**\ (\ )
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The area's gravity intensity (in pixels per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity_direction:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **gravity_direction** = ``Vector2(0, 1)`` :ref:`🔗<class_Area2D_property_gravity_direction>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity_direction**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_gravity_direction**\ (\ )
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El vector de gravedad del área (no normalizado).
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity_point:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **gravity_point** = ``false`` :ref:`🔗<class_Area2D_property_gravity_point>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity_is_point**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_gravity_a_point**\ (\ )
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If ``true``, gravity is calculated from a point (set via :ref:`gravity_point_center<class_Area2D_property_gravity_point_center>`). See also :ref:`gravity_space_override<class_Area2D_property_gravity_space_override>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity_point_center:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **gravity_point_center** = ``Vector2(0, 1)`` :ref:`🔗<class_Area2D_property_gravity_point_center>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity_point_center**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_gravity_point_center**\ (\ )
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If gravity is a point (see :ref:`gravity_point<class_Area2D_property_gravity_point>`), this will be the point of attraction.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity_point_unit_distance:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **gravity_point_unit_distance** = ``0.0`` :ref:`🔗<class_Area2D_property_gravity_point_unit_distance>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity_point_unit_distance**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_gravity_point_unit_distance**\ (\ )
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The distance at which the gravity strength is equal to :ref:`gravity<class_Area2D_property_gravity>`. For example, on a planet 100 pixels in radius with a surface gravity of 4.0 px/s², set the :ref:`gravity<class_Area2D_property_gravity>` to 4.0 and the unit distance to 100.0. The gravity will have falloff according to the inverse square law, so in the example, at 200 pixels from the center the gravity will be 1.0 px/s² (twice the distance, 1/4th the gravity), at 50 pixels it will be 16.0 px/s² (half the distance, 4x the gravity), and so on.
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The above is true only when the unit distance is a positive number. When this is set to 0.0, the gravity will be constant regardless of distance.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_gravity_space_override:
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.. rst-class:: classref-property
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **gravity_space_override** = ``0`` :ref:`🔗<class_Area2D_property_gravity_space_override>`
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.. rst-class:: classref-property-setget
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- |void| **set_gravity_space_override_mode**\ (\ value\: :ref:`SpaceOverride<enum_Area2D_SpaceOverride>`\ )
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- :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **get_gravity_space_override_mode**\ (\ )
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Modo de anulación para los cálculos de gravedad dentro de esta área.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_linear_damp:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_damp** = ``0.1`` :ref:`🔗<class_Area2D_property_linear_damp>`
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.. rst-class:: classref-property-setget
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- |void| **set_linear_damp**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_linear_damp**\ (\ )
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The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
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See :ref:`ProjectSettings.physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` for more details about damping.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_linear_damp_space_override:
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.. rst-class:: classref-property
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:ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **linear_damp_space_override** = ``0`` :ref:`🔗<class_Area2D_property_linear_damp_space_override>`
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.. rst-class:: classref-property-setget
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- |void| **set_linear_damp_space_override_mode**\ (\ value\: :ref:`SpaceOverride<enum_Area2D_SpaceOverride>`\ )
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- :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **get_linear_damp_space_override_mode**\ (\ )
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Override mode for linear damping calculations within this area.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_monitorable:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **monitorable** = ``true`` :ref:`🔗<class_Area2D_property_monitorable>`
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.. rst-class:: classref-property-setget
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- |void| **set_monitorable**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_monitorable**\ (\ )
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Si es ``true``, otras áreas de monitoreo pueden detectar esta área.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_monitoring:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **monitoring** = ``true`` :ref:`🔗<class_Area2D_property_monitoring>`
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.. rst-class:: classref-property-setget
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- |void| **set_monitoring**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_monitoring**\ (\ )
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Si es ``true``, el área detecta cuerpos o áreas que entran y salen de ella.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_property_priority:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **priority** = ``0`` :ref:`🔗<class_Area2D_property_priority>`
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.. rst-class:: classref-property-setget
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- |void| **set_priority**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_priority**\ (\ )
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The area's priority. Higher priority areas are processed first. The :ref:`World2D<class_World2D>`'s physics is always processed last, after all areas.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_Area2D_method_get_overlapping_areas:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`Area2D<class_Area2D>`\] **get_overlapping_areas**\ (\ ) |const| :ref:`🔗<class_Area2D_method_get_overlapping_areas>`
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Returns a list of intersecting **Area2D**\ s. The overlapping area's :ref:`CollisionObject2D.collision_layer<class_CollisionObject2D_property_collision_layer>` must be part of this area's :ref:`CollisionObject2D.collision_mask<class_CollisionObject2D_property_collision_mask>` in order to be detected.
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For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_method_get_overlapping_bodies:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`Node2D<class_Node2D>`\] **get_overlapping_bodies**\ (\ ) |const| :ref:`🔗<class_Area2D_method_get_overlapping_bodies>`
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Devuelve una lista de :ref:`PhysicsBody2D<class_PhysicsBody2D>` y :ref:`TileMap<class_TileMap>` que se intersecan. La capa de colisión del cuerpo superpuesto (:ref:`CollisionObject2D.collision_layer<class_CollisionObject2D_property_collision_layer>`) debe formar parte de la máscara de colisión de esta área (:ref:`CollisionObject2D.collision_mask<class_CollisionObject2D_property_collision_mask>`) para poder ser detectado.
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Por razones de rendimiento (todas las colisiones se procesan al mismo tiempo), esta lista se modifica una vez durante el paso de física, no inmediatamente después de mover los objetos. Considera utilizar señales en su lugar.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_method_has_overlapping_areas:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_overlapping_areas**\ (\ ) |const| :ref:`🔗<class_Area2D_method_has_overlapping_areas>`
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Returns ``true`` if intersecting any **Area2D**\ s, otherwise returns ``false``. The overlapping area's :ref:`CollisionObject2D.collision_layer<class_CollisionObject2D_property_collision_layer>` must be part of this area's :ref:`CollisionObject2D.collision_mask<class_CollisionObject2D_property_collision_mask>` in order to be detected.
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For performance reasons (collisions are all processed at the same time) the list of overlapping areas is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_method_has_overlapping_bodies:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_overlapping_bodies**\ (\ ) |const| :ref:`🔗<class_Area2D_method_has_overlapping_bodies>`
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Returns ``true`` if intersecting any :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s or :ref:`TileMap<class_TileMap>`\ s, otherwise returns ``false``. The overlapping body's :ref:`CollisionObject2D.collision_layer<class_CollisionObject2D_property_collision_layer>` must be part of this area's :ref:`CollisionObject2D.collision_mask<class_CollisionObject2D_property_collision_mask>` in order to be detected.
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For performance reasons (collisions are all processed at the same time) the list of overlapping bodies is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_method_overlaps_area:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **overlaps_area**\ (\ area\: :ref:`Node<class_Node>`\ ) |const| :ref:`🔗<class_Area2D_method_overlaps_area>`
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Returns ``true`` if the given **Area2D** intersects or overlaps this **Area2D**, ``false`` otherwise.
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\ **Note:** The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_Area2D_method_overlaps_body:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **overlaps_body**\ (\ body\: :ref:`Node<class_Node>`\ ) |const| :ref:`🔗<class_Area2D_method_overlaps_body>`
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Returns ``true`` if the given physics body intersects or overlaps this **Area2D**, ``false`` otherwise.
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\ **Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance. While TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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