mirror of
https://github.com/godotengine/godot-docs-l10n.git
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287 lines
8.9 KiB
Plaintext
287 lines
8.9 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 4.2\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 16:36+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: cs\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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msgid "Complying with licenses"
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msgstr "Dodržování licencí"
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msgid "What are licenses?"
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msgstr "Co jsou Licence?"
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msgid ""
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"Godot is created and distributed under the `MIT License <https://opensource."
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"org/licenses/MIT>`_. It doesn't have a sole owner either, as every "
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"contributor that submits code to the project does it under this same license "
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"and keeps ownership of the contribution."
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msgstr ""
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msgid ""
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"The license is the legal requirement for you (or your company) to use and "
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"distribute the software (and derivative projects, including games made with "
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"it). Your game or project can have a different license, but it still needs "
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"to comply with the original one."
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msgstr ""
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msgid ""
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"This section covers compliance with licenses from a user perspective. If you "
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"are interested in licence compliance as a contributor, you can find "
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"guidelines :ref:`here "
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"<doc_best_practices_for_engine_contributors_license_compliance>`."
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msgstr ""
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msgid ""
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"In your project's credits screen, remember to also list third-party notices "
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"for assets you're using, such as textures, models, sounds, music and fonts."
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msgstr ""
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msgid ""
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"Free assets in particular often come with licenses that require attribution. "
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"Double-check their license before using those assets in a project."
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msgstr ""
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msgid "Requirements"
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msgstr "Nároky"
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msgid ""
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"In the case of the MIT license, the only requirement is to include the "
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"license text somewhere in your game or derivative project."
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msgstr ""
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msgid "This text reads as follows:"
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msgstr ""
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msgid "This game uses Godot Engine, available under the following license:"
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msgstr ""
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msgid ""
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"Copyright (c) 2014-present Godot Engine contributors. Copyright (c) "
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"2007-2014 Juan Linietsky, Ariel Manzur."
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msgstr ""
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msgid ""
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"Permission is hereby granted, free of charge, to any person obtaining a copy "
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"of this software and associated documentation files (the \"Software\"), to "
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"deal in the Software without restriction, including without limitation the "
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"rights to use, copy, modify, merge, publish, distribute, sublicense, and/or "
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"sell copies of the Software, and to permit persons to whom the Software is "
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"furnished to do so, subject to the following conditions:"
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msgstr ""
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msgid ""
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"The above copyright notice and this permission notice shall be included in "
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"all copies or substantial portions of the Software."
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msgstr ""
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msgid ""
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"THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR "
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"IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, "
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"FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE "
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"AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER "
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"LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING "
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"FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS "
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"IN THE SOFTWARE."
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msgstr ""
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msgid ""
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"Your games do not need to be under the same license. You are free to release "
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"your Godot projects under any license and to create commercial games with "
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"the engine."
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msgstr ""
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msgid "Inclusion"
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msgstr "Inkluze"
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msgid ""
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"The license does not specify how it has to be included, so anything is valid "
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"as long as it can be displayed under some condition. These are the most "
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"common approaches (only need to implement one of them, not all)."
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msgstr ""
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msgid ""
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"Godot provides several methods to get license information in the Engine "
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"singleton. This allows you to source the license information directly from "
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"the engine binary, which prevents the information from becoming outdated if "
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"you update engine versions."
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msgstr ""
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msgid "For the engine itself:"
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msgstr ""
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msgid ":ref:`Engine.get_license_text<class_Engine_method_get_license_text>`"
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msgstr ""
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msgid "For third-party components used by the engine:"
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msgstr ""
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msgid ":ref:`Engine.get_license_info<class_Engine_method_get_license_info>`"
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msgstr ""
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msgid ""
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":ref:`Engine.get_copyright_info<class_Engine_method_get_copyright_info>`"
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msgstr ""
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msgid ""
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"For miscellaneous engine contributor information. You don't have to include "
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"these ones in your project, but they're listed here for reference:"
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msgstr ""
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msgid ":ref:`Engine.get_author_info<class_Engine_method_get_author_info>`"
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msgstr ""
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msgid ":ref:`Engine.get_donor_info<class_Engine_method_get_donor_info>`"
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msgstr ""
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msgid "Credits screen"
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msgstr ""
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msgid ""
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"Include the above license text somewhere in the credits screen. It can be at "
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"the bottom after showing the rest of the credits. Most large studios use "
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"this approach with open source licenses."
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msgstr ""
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msgid "Licenses screen"
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msgstr "Obrazovka licencí"
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msgid ""
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"Some games have a special menu (often in the settings) to display licenses. "
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"This menu is typically accessed with a button called **Third-party "
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"Licenses** or **Open Source Licenses**."
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msgstr ""
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msgid "Output log"
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msgstr ""
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msgid ""
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"Printing the licensing text using the :ref:`print() "
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"<class_@GlobalScope_method_print>` function may be enough on platforms where "
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"a global output log is readable. This is the case on desktop platforms, "
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"Android and HTML5 (but not iOS)."
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msgstr ""
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msgid "Accompanying file"
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msgstr ""
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msgid ""
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"If the game is distributed on desktop platforms, a file containing the "
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"license can be added to the software that is installed to the user PC."
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msgstr ""
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msgid "Printed manual"
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msgstr ""
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msgid ""
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"If the game includes printed manuals, license text can be included there."
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msgstr ""
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msgid "Link to the license"
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msgstr "Odkaz na licenci"
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msgid ""
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"The Godot Engine developers consider that a link to ``godotengine.org/"
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"license`` in your game documentation or credits would be an acceptable way "
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"to satisfy the license terms."
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msgstr ""
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#, fuzzy
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msgid "Third-party licenses"
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msgstr "Licence třetích stran"
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msgid ""
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"Godot itself contains software written by `third parties <https://github.com/"
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"godotengine/godot/blob/master/COPYRIGHT.txt>`_. Most of it does not require "
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"license inclusion, but some do. Make sure to do it if these are compiled in "
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"your Godot export template. If you're using the official export templates, "
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"all libraries are enabled. This means you need to provide attribution for "
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"all the libraries listed below."
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msgstr ""
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msgid "Here's a list of libraries requiring attribution:"
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msgstr ""
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msgid "FreeType"
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msgstr "FreeType"
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msgid ""
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"Godot uses `FreeType <https://www.freetype.org/>`_ to render fonts. Its "
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"license requires attribution, so the following text must be included "
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"together with the Godot license:"
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msgstr ""
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msgid ""
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"Portions of this software are copyright © <year> The FreeType Project (www."
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"freetype.org). All rights reserved."
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msgstr ""
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msgid ""
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"<year> should correspond to the value from the FreeType version used in your "
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"build. This information can be found in the editor by opening the **Help > "
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"About** dialog and going to the **Third-party Licenses** tab."
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msgstr ""
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msgid "ENet"
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msgstr "ENet"
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msgid ""
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"Godot includes the `ENet <http://enet.bespin.org/>`_ library to handle high-"
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"level multiplayer. ENet has similar licensing terms as Godot:"
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msgstr ""
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#, fuzzy
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msgid "Copyright (c) 2002-2020 Lee Salzman"
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msgstr "Copyright (c) 2002-2020 Lee Salzman"
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#, fuzzy
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msgid "mbed TLS"
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msgstr "mbed TLS"
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msgid ""
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"If the project is exported with Godot 3.1 or later, it includes `mbed TLS "
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"<https://tls.mbed.org>`_. The Apache license needs to be complied to by "
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"including the following text:"
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msgstr ""
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msgid "Copyright The Mbed TLS Contributors"
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msgstr ""
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msgid ""
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"Licensed under the Apache License, Version 2.0 (the \"License\"); you may "
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"not use this file except in compliance with the License. You may obtain a "
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"copy of the License at"
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msgstr ""
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msgid "http://www.apache.org/licenses/LICENSE-2.0"
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msgstr "http://www.apache.org/licenses/LICENSE-2.0"
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msgid ""
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"Unless required by applicable law or agreed to in writing, software "
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"distributed under the License is distributed on an \"AS IS\" BASIS, WITHOUT "
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"WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the "
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"License for the specific language governing permissions and limitations "
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"under the License."
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msgstr ""
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msgid ""
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"If you exported your project using a :ref:`custom build with specific "
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"modules disabled <doc_optimizing_for_size>`, you don't need to list the "
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"disabled modules' licenses in your exported project."
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msgstr ""
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msgid "Translation status"
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msgstr "Stav překladu"
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