mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-05 14:10:19 +03:00
103 lines
4.1 KiB
Plaintext
103 lines
4.1 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
|
|
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
|
# This file is distributed under the same license as the Godot Engine package.
|
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
|
#
|
|
#, fuzzy
|
|
msgid ""
|
|
msgstr ""
|
|
"Project-Id-Version: Godot Engine 3.2\n"
|
|
"Report-Msgid-Bugs-To: \n"
|
|
"POT-Creation-Date: 2021-01-07 14:35+0100\n"
|
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
|
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
|
"Language-Team: LANGUAGE <LL@li.org>\n"
|
|
"MIME-Version: 1.0\n"
|
|
"Content-Type: text/plain; charset=UTF-8\n"
|
|
"Content-Transfer-Encoding: 8bit\n"
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:4
|
|
msgid "Animations"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:7
|
|
msgid "Introduction"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:9
|
|
msgid "Godot's animation system is extremely powerful and flexible."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:11
|
|
msgid "To begin, let's use the scene from the previous tutorial (:ref:`doc_splash_screen`). The goal is to add a \"fade-in\" animation to the splash image. Here's a copy just in case: :download:`robisplash.zip <files/robisplash.zip>`."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:16
|
|
msgid "Add an animation player"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:18
|
|
msgid "First of all, add an :ref:`AnimationPlayer <class_AnimationPlayer>` node to the scene as a child of \"background\" (the root node):"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:23
|
|
msgid "When a node of this type is selected, the animation editor panel will appear:"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:28
|
|
msgid "The animation editor panel stays visible until manually hidden."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:31
|
|
msgid "Creating the animation"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:33
|
|
msgid "It's time to create a new animation! Press the Animation button then select new from the menu. Name the animation \"intro\" when the dialog appears."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:40
|
|
msgid "Now that we have an animation, the property editor enters \"animation editing\" mode. In this mode, a key icon appears next to every property of the property editor. In Godot, any property of an object can be animated:"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:48
|
|
msgid "Editing the animation"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:50
|
|
msgid "The logo will appear from the top of the screen."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:52
|
|
msgid "With the animation editor panel open, select the \"logo\" node and set the \"Rect / Position\" property to ``(118, -400)`` and press the key button next to the property to add a keyframe:"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:58
|
|
msgid "When the dialog appears, confirm that you are creating a new track."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:60
|
|
msgid "The keyframe will be added in the animation player editor:"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:64
|
|
msgid "Move the editor cursor forward in time by clicking here:"
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:68
|
|
msgid "Change the logo position to ``(118, 0)`` and add a keyframe again. With two keyframes with different values, the animation happens."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:73
|
|
msgid "Pressing \"Play selected animation from start\" button on the animation panel (or :kbd:`Shift + D` on keyboard) will make the logo descend."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:78
|
|
msgid "Click the \"Autoplay on Load\" button to set the animation to start automatically when the scene starts."
|
|
msgstr ""
|
|
|
|
#: ../../docs/getting_started/step_by_step/animations.rst:83
|
|
msgid "And finally, when running the scene, the animation should look like this:"
|
|
msgstr ""
|
|
|