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godot-docs-l10n/sphinx/po/cs/LC_MESSAGES/development/compiling/getting_source.po
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-08 12:36+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/development/compiling/getting_source.rst:4
msgid "Getting the source"
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:9
msgid "Downloading the Godot source code"
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:11
msgid ""
"Before :ref:`getting into the SCons build system "
"<doc_introduction_to_the_buildsystem>` and compiling Godot, you need to "
"actually download the Godot source code."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:14
msgid ""
"The source code is available on `GitHub <https://github.com/godotengine/"
"godot>`__ and while you can manually download it via the website, in general "
"you want to do it via the ``git`` version control system."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:18
msgid ""
"If you are compiling in order to make contributions or pull requests, you "
"should follow the instructions from the :ref:`Pull Request workflow "
"<doc_pr_workflow>`."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:21
msgid ""
"If you don't know much about ``git`` yet, there are a great number of "
"`tutorials <https://git-scm.com/book>`__ available on various websites."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:24
msgid ""
"In general, you need to install ``git`` and/or one of the various GUI "
"clients."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:26
msgid ""
"Afterwards, to get the latest development version of the Godot source code "
"(the unstable ``master`` branch), you can use ``git clone``."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:29
msgid ""
"If you are using the ``git`` command line client, this is done by entering "
"the following in a terminal:"
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:38
msgid ""
"For any stable release, visit the `release page <https://github.com/"
"godotengine/godot/releases>`__ and click on the link for the release you "
"want. You can then download and extract the source from the download link on "
"the page."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:42
msgid ""
"With ``git``, you can also clone a stable release by specifying its branch "
"or tag after the ``--branch`` (or just ``-b``) argument::"
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:51
msgid ""
"There are also generally branches besides ``master`` for each major version."
msgstr ""
#: ../../docs/development/compiling/getting_source.rst:53
msgid ""
"After downloading the Godot source code, you can :ref:`continue to compiling "
"Godot <doc_introduction_to_the_buildsystem>`."
msgstr ""