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godot-docs-l10n/sphinx/templates/development/cpp/configuring_an_ide/clion.pot
2020-07-06 14:56:26 +02:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-07-06 14:52+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:4
msgid "CLion"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:6
msgid "`CLion <https://www.jetbrains.com/clion/>`_ is a commercial `JetBrains <https://www.jetbrains.com/>`_ IDE for C++."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:10
msgid "Importing the project"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:12
msgid "CLion requires a ``CMakeLists.txt`` file as a project file, which is problematic for Godot because it uses the SCons buildsystem instead of CMake. However, there is a ``CMakeLists.txt`` configuration for :ref:`Android Studio <doc_configuring_an_ide_android_studio>` which can also be used by CLion."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:17
msgid "From the CLion's welcome window choose the option to import an existing project. If you've already opened another project, choose **File > Open** from the top menu."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:20
msgid "Navigate to ``<Godot root directory>/platform/android/java/lib`` (the ``CMakeLists.txt`` file is located there) and select it (but *not* the ``CMakeLists.txt`` file itself), then click **OK**."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:27
msgid "The folder containing the ``CMakeLists.txt`` file."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:29
msgid "If this popup window appears, select **This Window** to open the project:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:34
msgid "Choose **Tools > CMake > Change Project Root** from the top menu and select the Godot root folder."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:40
msgid "You should be now be able to see all the project files. Autocomplete should work once the project has finished indexing."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:43
msgid "If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__."
msgstr ""