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63 lines
2.7 KiB
Plaintext
63 lines
2.7 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-07-06 14:52+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:4
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msgid "CLion"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:6
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msgid "`CLion <https://www.jetbrains.com/clion/>`_ is a commercial `JetBrains <https://www.jetbrains.com/>`_ IDE for C++."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:10
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msgid "Importing the project"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:12
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msgid "CLion requires a ``CMakeLists.txt`` file as a project file, which is problematic for Godot because it uses the SCons buildsystem instead of CMake. However, there is a ``CMakeLists.txt`` configuration for :ref:`Android Studio <doc_configuring_an_ide_android_studio>` which can also be used by CLion."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:17
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msgid "From the CLion's welcome window choose the option to import an existing project. If you've already opened another project, choose **File > Open** from the top menu."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:20
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msgid "Navigate to ``<Godot root directory>/platform/android/java/lib`` (the ``CMakeLists.txt`` file is located there) and select it (but *not* the ``CMakeLists.txt`` file itself), then click **OK**."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:27
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msgid "The folder containing the ``CMakeLists.txt`` file."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:29
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msgid "If this popup window appears, select **This Window** to open the project:"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:34
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msgid "Choose **Tools > CMake > Change Project Root** from the top menu and select the Godot root folder."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:40
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msgid "You should be now be able to see all the project files. Autocomplete should work once the project has finished indexing."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/clion.rst:43
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msgid "If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__."
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msgstr ""
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