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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
131 lines
5.4 KiB
ReStructuredText
131 lines
5.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTexture:
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VisualShaderNodeTexture
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Realiza una búsqueda de texturas dentro del gráfico shader visual.
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Descripción
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----------------------
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Realiza una operación de búsqueda en la textura proporcionada, con soporte para múltiples fuentes de textura a elegir.
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Propiedades
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----------------------
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeTexture_Source:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
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enum **Source**:
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- **SOURCE_TEXTURE** = **0** --- Utiliza la textura dada como argumento para esta función.
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- **SOURCE_SCREEN** = **1** --- Utiliza la textura del actual viewport como fuente.
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- **SOURCE_2D_TEXTURE** = **2** --- Use the texture from this shader's texture built-in (e.g. a texture of a :ref:`Sprite<class_Sprite>`).
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- **SOURCE_2D_NORMAL** = **3** --- Usa la textura del mapa normal de este shader integrado.
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- **SOURCE_DEPTH** = **4** --- Utiliza la textura de profundidad disponible para este shader.
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- **SOURCE_PORT** = **5** --- Utilice la textura proporcionada en el puerto de entrada para esta función.
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----
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.. _enum_VisualShaderNodeTexture_TextureType:
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.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
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.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
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.. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
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enum **TextureType**:
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- **TYPE_DATA** = **0** --- No se añade ninguna sugerencia a la declaración del uniforme.
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- **TYPE_COLOR** = **1** --- Añade ``hint_albedo`` como sugerencia a la declaración uniforme para la conversión adecuada de sRGB a lineal.
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- **TYPE_NORMALMAP** = **2** --- Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeTexture_property_source:
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- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
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+-----------+-------------------+
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| *Default* | ``0`` |
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+-----------+-------------------+
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| *Setter* | set_source(value) |
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+-----------+-------------------+
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| *Getter* | get_source() |
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+-----------+-------------------+
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Determina la fuente de la búsqueda. Consulte :ref:`Source<enum_VisualShaderNodeTexture_Source>` para ver las opciones.
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----
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.. _class_VisualShaderNodeTexture_property_texture:
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- :ref:`Texture<class_Texture>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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La textura de la fuente, si es necesaria para la :ref:`source<class_VisualShaderNodeTexture_property_source>` seleccionada.
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----
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.. _class_VisualShaderNodeTexture_property_texture_type:
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- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
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+-----------+-------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------+
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| *Setter* | set_texture_type(value) |
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+-----------+-------------------------+
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| *Getter* | get_texture_type() |
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+-----------+-------------------------+
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Especifica el tipo de la textura si :ref:`source<class_VisualShaderNodeTexture_property_source>` se establece en :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`. Ver :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` para las opciones.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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