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godot-docs-l10n/classes/es/class_visualshadernodetexture.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTexture:
VisualShaderNodeTexture
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Realiza una búsqueda de texturas dentro del gráfico shader visual.
Descripción
----------------------
Realiza una operación de búsqueda en la textura proporcionada, con soporte para múltiples fuentes de textura a elegir.
Propiedades
----------------------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
Enumeraciones
--------------------------
.. _enum_VisualShaderNodeTexture_Source:
.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
.. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
.. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
enum **Source**:
- **SOURCE_TEXTURE** = **0** --- Utiliza la textura dada como argumento para esta función.
- **SOURCE_SCREEN** = **1** --- Utiliza la textura del actual viewport como fuente.
- **SOURCE_2D_TEXTURE** = **2** --- Use the texture from this shader's texture built-in (e.g. a texture of a :ref:`Sprite<class_Sprite>`).
- **SOURCE_2D_NORMAL** = **3** --- Usa la textura del mapa normal de este shader integrado.
- **SOURCE_DEPTH** = **4** --- Utiliza la textura de profundidad disponible para este shader.
- **SOURCE_PORT** = **5** --- Utilice la textura proporcionada en el puerto de entrada para esta función.
----
.. _enum_VisualShaderNodeTexture_TextureType:
.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
.. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
enum **TextureType**:
- **TYPE_DATA** = **0** --- No se añade ninguna sugerencia a la declaración del uniforme.
- **TYPE_COLOR** = **1** --- Añade ``hint_albedo`` como sugerencia a la declaración uniforme para la conversión adecuada de sRGB a lineal.
- **TYPE_NORMALMAP** = **2** --- Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeTexture_property_source:
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Setter* | set_source(value) |
+-----------+-------------------+
| *Getter* | get_source() |
+-----------+-------------------+
Determina la fuente de la búsqueda. Consulte :ref:`Source<enum_VisualShaderNodeTexture_Source>` para ver las opciones.
----
.. _class_VisualShaderNodeTexture_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
La textura de la fuente, si es necesaria para la :ref:`source<class_VisualShaderNodeTexture_property_source>` seleccionada.
----
.. _class_VisualShaderNodeTexture_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+
Especifica el tipo de la textura si :ref:`source<class_VisualShaderNodeTexture_property_source>` se establece en :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`. Ver :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` para las opciones.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`