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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
115 lines
5.1 KiB
ReStructuredText
115 lines
5.1 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeCubeMap:
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VisualShaderNodeCubeMap
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A :ref:`CubeMap<class_CubeMap>` sampling node to be used within the visual shader graph.
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Descripción
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----------------------
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Traducido a ``texture(cubemap, vec3)`` en el lenguaje shader. Devuelve un vector de color y un canal alfa como escalar.
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Propiedades
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----------------------
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` | :ref:`source<class_VisualShaderNodeCubeMap_property_source>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeCubeMap_Source:
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.. _class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE:
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.. _class_VisualShaderNodeCubeMap_constant_SOURCE_PORT:
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enum **Source**:
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- **SOURCE_TEXTURE** = **0** --- Use the :ref:`CubeMap<class_CubeMap>` set via :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>`. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the ``samplerCube`` port is ignored.
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- **SOURCE_PORT** = **1** --- Use the :ref:`CubeMap<class_CubeMap>` sampler reference passed via the ``samplerCube`` port. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` texture is ignored.
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----
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.. _enum_VisualShaderNodeCubeMap_TextureType:
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.. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
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.. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
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.. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
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enum **TextureType**:
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- **TYPE_DATA** = **0** --- No se añade ninguna sugerencia a la declaración del uniforme.
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- **TYPE_COLOR** = **1** --- Añade ``hint_albedo`` como sugerencia a la declaración uniforme para la conversión adecuada de sRGB a lineal.
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- **TYPE_NORMALMAP** = **2** --- Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeCubeMap_property_cube_map:
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- :ref:`CubeMap<class_CubeMap>` **cube_map**
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+----------+---------------------+
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| *Setter* | set_cube_map(value) |
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+----------+---------------------+
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| *Getter* | get_cube_map() |
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+----------+---------------------+
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The :ref:`CubeMap<class_CubeMap>` texture to sample when using :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE>` as :ref:`source<class_VisualShaderNodeCubeMap_property_source>`.
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----
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.. _class_VisualShaderNodeCubeMap_property_source:
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- :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **source**
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+-----------+-------------------+
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| *Default* | ``0`` |
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+-----------+-------------------+
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| *Setter* | set_source(value) |
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+-----------+-------------------+
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| *Getter* | get_source() |
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+-----------+-------------------+
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Define qué fuente debe utilizarse para el muestreo. Véase :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` para las opciones.
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----
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.. _class_VisualShaderNodeCubeMap_property_texture_type:
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- :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
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+-----------+-------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------+
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| *Setter* | set_texture_type(value) |
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+-----------+-------------------------+
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| *Getter* | get_texture_type() |
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+-----------+-------------------------+
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Define el tipo de datos proporcionados por la textura de la fuente. Véase :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` para las opciones.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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