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godot-docs-l10n/classes/es/class_visualshadernodecubemap.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeCubeMap:
VisualShaderNodeCubeMap
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`CubeMap<class_CubeMap>` sampling node to be used within the visual shader graph.
Descripción
----------------------
Traducido a ``texture(cubemap, vec3)`` en el lenguaje shader. Devuelve un vector de color y un canal alfa como escalar.
Propiedades
----------------------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` | :ref:`source<class_VisualShaderNodeCubeMap_property_source>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
Enumeraciones
--------------------------
.. _enum_VisualShaderNodeCubeMap_Source:
.. _class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE:
.. _class_VisualShaderNodeCubeMap_constant_SOURCE_PORT:
enum **Source**:
- **SOURCE_TEXTURE** = **0** --- Use the :ref:`CubeMap<class_CubeMap>` set via :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>`. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the ``samplerCube`` port is ignored.
- **SOURCE_PORT** = **1** --- Use the :ref:`CubeMap<class_CubeMap>` sampler reference passed via the ``samplerCube`` port. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` texture is ignored.
----
.. _enum_VisualShaderNodeCubeMap_TextureType:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
enum **TextureType**:
- **TYPE_DATA** = **0** --- No se añade ninguna sugerencia a la declaración del uniforme.
- **TYPE_COLOR** = **1** --- Añade ``hint_albedo`` como sugerencia a la declaración uniforme para la conversión adecuada de sRGB a lineal.
- **TYPE_NORMALMAP** = **2** --- Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeCubeMap_property_cube_map:
- :ref:`CubeMap<class_CubeMap>` **cube_map**
+----------+---------------------+
| *Setter* | set_cube_map(value) |
+----------+---------------------+
| *Getter* | get_cube_map() |
+----------+---------------------+
The :ref:`CubeMap<class_CubeMap>` texture to sample when using :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE>` as :ref:`source<class_VisualShaderNodeCubeMap_property_source>`.
----
.. _class_VisualShaderNodeCubeMap_property_source:
- :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **source**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Setter* | set_source(value) |
+-----------+-------------------+
| *Getter* | get_source() |
+-----------+-------------------+
Define qué fuente debe utilizarse para el muestreo. Véase :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` para las opciones.
----
.. _class_VisualShaderNodeCubeMap_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+
Define el tipo de datos proporcionados por la textura de la fuente. Véase :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` para las opciones.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`