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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
208 lines
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ReStructuredText
208 lines
12 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SpriteFrames.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SpriteFrames:
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SpriteFrames
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============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Sprite frame library for AnimatedSprite.
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Descripción
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----------------------
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Sprite frame library for :ref:`AnimatedSprite<class_AnimatedSprite>`. Contains frames and animation data for playback.
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\ **Note:** You can associate a set of normal maps by creating additional ``SpriteFrames`` resources with a ``_normal`` suffix. For example, having 2 ``SpriteFrames`` resources ``run`` and ``run_normal`` will make it so the ``run`` animation uses the normal map.
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Propiedades
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----------------------
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+---------------------------+---------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`frames<class_SpriteFrames_property_frames>` |
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+---------------------------+---------------------------------------------------+
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Métodos
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--------------
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_animation<class_SpriteFrames_method_add_animation>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_frame<class_SpriteFrames_method_add_frame>` **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_SpriteFrames_method_clear>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_all<class_SpriteFrames_method_clear_all>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>` **(** :ref:`String<class_String>` anim **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>` **(** **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>` **(** :ref:`String<class_String>` anim **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`get_frame<class_SpriteFrames_method_get_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>` **(** :ref:`String<class_String>` anim **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_method_has_animation>` **(** :ref:`String<class_String>` anim **)** |const| |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>` **(** :ref:`String<class_String>` anim **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>` **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>` **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>` **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_SpriteFrames_method_set_frame>` **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_SpriteFrames_property_frames:
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- :ref:`Array<class_Array>` **frames**
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La propiedad de compatibilidad, siempre equivale a una array vacío.
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Descripciones de Métodos
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------------------------------------------------
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.. _class_SpriteFrames_method_add_animation:
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- void **add_animation** **(** :ref:`String<class_String>` anim **)**
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Añade una nueva animación a la biblioteca.
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----
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.. _class_SpriteFrames_method_add_frame:
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- void **add_frame** **(** :ref:`String<class_String>` anim, :ref:`Texture<class_Texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
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Añade un fotograma a la animación dada.
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----
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.. _class_SpriteFrames_method_clear:
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- void **clear** **(** :ref:`String<class_String>` anim **)**
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Elimina todos los fotogramas de la animación dada.
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----
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.. _class_SpriteFrames_method_clear_all:
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- void **clear_all** **(** **)**
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Elimina todas las animaciones. Se creará una animación "por defecto".
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----
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.. _class_SpriteFrames_method_get_animation_loop:
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- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_String>` anim **)** |const|
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Returns ``true`` if the given animation is configured to loop when it finishes playing. Otherwise, returns ``false``.
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----
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.. _class_SpriteFrames_method_get_animation_names:
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- :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_names** **(** **)** |const|
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Devuelve un array que contiene los nombres asociados a cada animación. Los valores se colocan en orden alfabético.
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----
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.. _class_SpriteFrames_method_get_animation_speed:
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- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_String>` anim **)** |const|
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La velocidad de la animación en fotogramas por segundo.
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----
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.. _class_SpriteFrames_method_get_frame:
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- :ref:`Texture<class_Texture>` **get_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)** |const|
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Devuelve el fotograma seleccionado de la animación.
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----
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.. _class_SpriteFrames_method_get_frame_count:
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- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_String>` anim **)** |const|
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Devuelve el número de fotogramas de la animación.
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----
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.. _class_SpriteFrames_method_has_animation:
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- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` anim **)** |const|
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Si ``true``, la animación nombrada existe.
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----
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.. _class_SpriteFrames_method_remove_animation:
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- void **remove_animation** **(** :ref:`String<class_String>` anim **)**
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Elimina la animación dada.
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----
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.. _class_SpriteFrames_method_remove_frame:
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- void **remove_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx **)**
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Elimina el fotograma seleccionado de la animación.
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----
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.. _class_SpriteFrames_method_rename_animation:
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- void **rename_animation** **(** :ref:`String<class_String>` anim, :ref:`String<class_String>` newname **)**
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Cambia el nombre de la animación a ``newname``.
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----
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.. _class_SpriteFrames_method_set_animation_loop:
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- void **set_animation_loop** **(** :ref:`String<class_String>` anim, :ref:`bool<class_bool>` loop **)**
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Si ``true``, la animación se repetirá.
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----
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.. _class_SpriteFrames_method_set_animation_speed:
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- void **set_animation_speed** **(** :ref:`String<class_String>` anim, :ref:`float<class_float>` speed **)**
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La velocidad de la animación en fotogramas por segundo.
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----
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.. _class_SpriteFrames_method_set_frame:
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- void **set_frame** **(** :ref:`String<class_String>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_Texture>` txt **)**
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Establece la textura del fotograma dado.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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