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godot-docs-l10n/classes/es/class_occluderpolygon2d.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OccluderPolygon2D:
OccluderPolygon2D
=================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Define un polígono 2D para el LightOccluder2D.
Descripción
----------------------
Facilidad de edición que te ayuda a dibujar un polígono 2D usado como recurso para :ref:`LightOccluder2D<class_LightOccluder2D>`.
Propiedades
----------------------
+--------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`closed<class_OccluderPolygon2D_property_closed>` | ``true`` |
+--------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` | :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>` | ``0`` |
+--------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_OccluderPolygon2D_property_polygon>` | ``PoolVector2Array( )`` |
+--------------------------------------------------+--------------------------------------------------------------+--------------------------+
Enumeraciones
--------------------------
.. _enum_OccluderPolygon2D_CullMode:
.. _class_OccluderPolygon2D_constant_CULL_DISABLED:
.. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE:
.. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE:
enum **CullMode**:
- **CULL_DISABLED** = **0** --- La extracción está desactivada. Ver :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- **CULL_CLOCKWISE** = **1** --- La selección se realiza en el sentido de las agujas del reloj. Ver :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- **CULL_COUNTER_CLOCKWISE** = **2** --- La selección se realiza en sentido contrario a las agujas del reloj. Véase :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_OccluderPolygon2D_property_closed:
- :ref:`bool<class_bool>` **closed**
+-----------+-------------------+
| *Default* | ``true`` |
+-----------+-------------------+
| *Setter* | set_closed(value) |
+-----------+-------------------+
| *Getter* | is_closed() |
+-----------+-------------------+
Si ``true``, cierra el polígono. Un OccluderPolygon2D cerrado ocluye la luz que viene de cualquier dirección. Un OccluderPolygon2D abierto ocluye la luz sólo en la dirección de su contorno.
----
.. _class_OccluderPolygon2D_property_cull_mode:
- :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **cull_mode**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_cull_mode(value) |
+-----------+----------------------+
| *Getter* | get_cull_mode() |
+-----------+----------------------+
El modo de selección a utilizar.
----
.. _class_OccluderPolygon2D_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+-----------+--------------------------+
| *Default* | ``PoolVector2Array( )`` |
+-----------+--------------------------+
| *Setter* | set_polygon(value) |
+-----------+--------------------------+
| *Getter* | get_polygon() |
+-----------+--------------------------+
Un array :ref:`Vector2<class_Vector2>` con el índice para las posiciones de los vértices del polígono.
\ **Nota:** El valor devuelto es una copia de la array subyacente, más que una referencia.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`