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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
107 lines
3.9 KiB
ReStructuredText
107 lines
3.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventScreenDrag:
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InputEventScreenDrag
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====================
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**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Tipo de evento de entrada para eventos de arrastre de pantalla. Sólo disponible en dispositivos móviles.
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Descripción
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----------------------
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Contiene información de arrastre de pantalla. Ver :ref:`Node._input<class_Node_method__input>`.
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Tutoriales
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--------------------
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- :doc:`../tutorials/inputs/inputevent`
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Propiedades
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----------------------
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+-------------------------------+---------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenDrag_property_index>` | ``0`` |
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+-------------------------------+---------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenDrag_property_position>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventScreenDrag_property_relative>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventScreenDrag_property_speed>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------+---------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_InputEventScreenDrag_property_index:
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- :ref:`int<class_int>` **index**
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+-----------+------------------+
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| *Default* | ``0`` |
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+-----------+------------------+
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| *Setter* | set_index(value) |
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+-----------+------------------+
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| *Getter* | get_index() |
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+-----------+------------------+
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El índice de eventos de arrastre en el caso de un evento de arrastre múltiple.
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----
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.. _class_InputEventScreenDrag_property_position:
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- :ref:`Vector2<class_Vector2>` **position**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_position(value) |
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+-----------+---------------------+
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| *Getter* | get_position() |
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+-----------+---------------------+
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La posición de arrastre.
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----
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.. _class_InputEventScreenDrag_property_relative:
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- :ref:`Vector2<class_Vector2>` **relative**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_relative(value) |
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+-----------+---------------------+
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| *Getter* | get_relative() |
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+-----------+---------------------+
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The drag position relative to the previous position (position at the last frame).
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----
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.. _class_InputEventScreenDrag_property_speed:
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- :ref:`Vector2<class_Vector2>` **speed**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_speed(value) |
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+-----------+---------------------+
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| *Getter* | get_speed() |
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+-----------+---------------------+
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La velocidad de arrastre.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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