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godot-docs-l10n/classes/es/class_inputeventmouse.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventMouse.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventMouse:
InputEventMouse
===============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
Tipo de evento de entrada base para eventos de ratón.
Descripción
----------------------
Almacena información general de los eventos del ratón.
Tutoriales
--------------------
- :doc:`../tutorials/inputs/inputevent`
Propiedades
----------------------
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_InputEventMouse_property_button_mask:
- :ref:`int<class_int>` **button_mask**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_button_mask(value) |
+-----------+------------------------+
| *Getter* | get_button_mask() |
+-----------+------------------------+
El identificador de la máscara del botón del ratón, una de las máscaras del botón :ref:`ButtonList<enum_@GlobalScope_ButtonList>` o una combinación de ellas.
----
.. _class_InputEventMouse_property_global_position:
- :ref:`Vector2<class_Vector2>` **global_position**
+-----------+----------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+----------------------------+
| *Setter* | set_global_position(value) |
+-----------+----------------------------+
| *Getter* | get_global_position() |
+-----------+----------------------------+
La posición global del ratón en relación con el :ref:`Viewport<class_Viewport>` actual cuando se utiliza en el :ref:`Control._gui_input<class_Control_method__gui_input>`, de lo contrario está a 0,0.
----
.. _class_InputEventMouse_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
La posición local del ratón relativa al :ref:`Viewport<class_Viewport>`. Si se utiliza en :ref:`Control._gui_input<class_Control_method__gui_input>`, la posición es relativa al :ref:`Control<class_Control>` actual que está bajo el ratón.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`