mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-05 14:10:19 +03:00
Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
89 lines
3.4 KiB
ReStructuredText
89 lines
3.4 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_InputEventJoypadButton:
|
|
|
|
InputEventJoypadButton
|
|
======================
|
|
|
|
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
|
|
|
Evento de entrada para los botones del gamepad.
|
|
|
|
Descripción
|
|
----------------------
|
|
|
|
Tipo de evento de entrada para los botones del gamepad. Para los palos y joysticks analógicos de gamepad, ver :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
|
|
|
|
Tutoriales
|
|
--------------------
|
|
|
|
- :doc:`../tutorials/inputs/inputevent`
|
|
|
|
Propiedades
|
|
----------------------
|
|
|
|
+---------------------------+-------------------------------------------------------------------------+-----------+
|
|
| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
|
|
+---------------------------+-------------------------------------------------------------------------+-----------+
|
|
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
|
|
+---------------------------+-------------------------------------------------------------------------+-----------+
|
|
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
|
|
+---------------------------+-------------------------------------------------------------------------+-----------+
|
|
|
|
Descripciones de Propiedades
|
|
--------------------------------------------------------
|
|
|
|
.. _class_InputEventJoypadButton_property_button_index:
|
|
|
|
- :ref:`int<class_int>` **button_index**
|
|
|
|
+-----------+-------------------------+
|
|
| *Default* | ``0`` |
|
|
+-----------+-------------------------+
|
|
| *Setter* | set_button_index(value) |
|
|
+-----------+-------------------------+
|
|
| *Getter* | get_button_index() |
|
|
+-----------+-------------------------+
|
|
|
|
Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
|
|
|
|
----
|
|
|
|
.. _class_InputEventJoypadButton_property_pressed:
|
|
|
|
- :ref:`bool<class_bool>` **pressed**
|
|
|
|
+-----------+--------------------+
|
|
| *Default* | ``false`` |
|
|
+-----------+--------------------+
|
|
| *Setter* | set_pressed(value) |
|
|
+-----------+--------------------+
|
|
| *Getter* | is_pressed() |
|
|
+-----------+--------------------+
|
|
|
|
Si ``true``, el estado del botón es presionado. Si ``false``, se libera el estado del botón.
|
|
|
|
----
|
|
|
|
.. _class_InputEventJoypadButton_property_pressure:
|
|
|
|
- :ref:`float<class_float>` **pressure**
|
|
|
|
+-----------+---------------------+
|
|
| *Default* | ``0.0`` |
|
|
+-----------+---------------------+
|
|
| *Setter* | set_pressure(value) |
|
|
+-----------+---------------------+
|
|
| *Getter* | get_pressure() |
|
|
+-----------+---------------------+
|
|
|
|
Representa la presión que el usuario ejerce sobre el botón con su dedo, si el controlador lo soporta. Va de ``0`` a ``1``.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|