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godot-docs-l10n/classes/es/class_inputeventjoypadbutton.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Evento de entrada para los botones del gamepad.
Descripción
----------------------
Tipo de evento de entrada para los botones del gamepad. Para los palos y joysticks analógicos de gamepad, ver :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
Tutoriales
--------------------
- :doc:`../tutorials/inputs/inputevent`
Propiedades
----------------------
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_InputEventJoypadButton_property_button_index:
- :ref:`int<class_int>` **button_index**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_button_index(value) |
+-----------+-------------------------+
| *Getter* | get_button_index() |
+-----------+-------------------------+
Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
----
.. _class_InputEventJoypadButton_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_pressed(value) |
+-----------+--------------------+
| *Getter* | is_pressed() |
+-----------+--------------------+
Si ``true``, el estado del botón es presionado. Si ``false``, se libera el estado del botón.
----
.. _class_InputEventJoypadButton_property_pressure:
- :ref:`float<class_float>` **pressure**
+-----------+---------------------+
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_pressure(value) |
+-----------+---------------------+
| *Getter* | get_pressure() |
+-----------+---------------------+
Representa la presión que el usuario ejerce sobre el botón con su dedo, si el controlador lo soporta. Va de ``0`` a ``1``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`