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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
119 lines
5.9 KiB
ReStructuredText
119 lines
5.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GLTFSkeleton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GLTFSkeleton:
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GLTFSkeleton
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============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Propiedades
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----------------------
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+-----------------------------------------+---------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`joints<class_GLTFSkeleton_property_joints>` | ``PoolIntArray( )`` |
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+-----------------------------------------+---------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`roots<class_GLTFSkeleton_property_roots>` | ``PoolIntArray( )`` |
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+-----------------------------------------+---------------------------------------------------+----------------------+
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Métodos
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--------------
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BoneAttachment<class_BoneAttachment>` | :ref:`get_bone_attachment<class_GLTFSkeleton_method_get_bone_attachment>` **(** :ref:`int<class_int>` idx **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_attachment_count<class_GLTFSkeleton_method_get_bone_attachment_count>` **(** **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_godot_bone_node<class_GLTFSkeleton_method_get_godot_bone_node>` **(** **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Skeleton<class_Skeleton>` | :ref:`get_godot_skeleton<class_GLTFSkeleton_method_get_godot_skeleton>` **(** **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFSkeleton_method_get_unique_names>` **(** **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_godot_bone_node<class_GLTFSkeleton_method_set_godot_bone_node>` **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_names<class_GLTFSkeleton_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
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+---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_GLTFSkeleton_property_joints:
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- :ref:`PoolIntArray<class_PoolIntArray>` **joints**
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+-----------+----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------+
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| *Setter* | set_joints(value) |
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+-----------+----------------------+
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| *Getter* | get_joints() |
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+-----------+----------------------+
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----
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.. _class_GLTFSkeleton_property_roots:
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- :ref:`PoolIntArray<class_PoolIntArray>` **roots**
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+-----------+----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------+
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| *Setter* | set_roots(value) |
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+-----------+----------------------+
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| *Getter* | get_roots() |
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+-----------+----------------------+
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Descripciones de Métodos
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------------------------------------------------
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.. _class_GLTFSkeleton_method_get_bone_attachment:
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- :ref:`BoneAttachment<class_BoneAttachment>` **get_bone_attachment** **(** :ref:`int<class_int>` idx **)**
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----
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.. _class_GLTFSkeleton_method_get_bone_attachment_count:
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- :ref:`int<class_int>` **get_bone_attachment_count** **(** **)**
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----
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.. _class_GLTFSkeleton_method_get_godot_bone_node:
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- :ref:`Dictionary<class_Dictionary>` **get_godot_bone_node** **(** **)**
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----
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.. _class_GLTFSkeleton_method_get_godot_skeleton:
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- :ref:`Skeleton<class_Skeleton>` **get_godot_skeleton** **(** **)**
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----
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.. _class_GLTFSkeleton_method_get_unique_names:
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- :ref:`Array<class_Array>` **get_unique_names** **(** **)**
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----
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.. _class_GLTFSkeleton_method_set_godot_bone_node:
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- void **set_godot_bone_node** **(** :ref:`Dictionary<class_Dictionary>` godot_bone_node **)**
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----
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.. _class_GLTFSkeleton_method_set_unique_names:
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- void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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