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godot-docs-l10n/classes/es/class_audiostreammp3.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioStreamMP3.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioStreamMP3:
AudioStreamMP3
==============
**Inherits:** :ref:`AudioStream<class_AudioStream>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
MP3 audio stream driver.
Descripción
----------------------
MP3 audio stream driver.
Propiedades
----------------------
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data<class_AudioStreamMP3_property_data>` | ``PoolByteArray( )`` |
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`loop<class_AudioStreamMP3_property_loop>` | ``false`` |
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`loop_offset<class_AudioStreamMP3_property_loop_offset>` | ``0.0`` |
+-------------------------------------------+---------------------------------------------------------------+-----------------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioStreamMP3_property_data:
- :ref:`PoolByteArray<class_PoolByteArray>` **data**
+-----------+-----------------------+
| *Default* | ``PoolByteArray( )`` |
+-----------+-----------------------+
| *Setter* | set_data(value) |
+-----------+-----------------------+
| *Getter* | get_data() |
+-----------+-----------------------+
Contiene los datos de audio en bytes.
----
.. _class_AudioStreamMP3_property_loop:
- :ref:`bool<class_bool>` **loop**
+-----------+-----------------+
| *Default* | ``false`` |
+-----------+-----------------+
| *Setter* | set_loop(value) |
+-----------+-----------------+
| *Getter* | has_loop() |
+-----------+-----------------+
Si ``true``, el stream se repite automáticamente cuando llega al final.
----
.. _class_AudioStreamMP3_property_loop_offset:
- :ref:`float<class_float>` **loop_offset**
+-----------+------------------------+
| *Default* | ``0.0`` |
+-----------+------------------------+
| *Setter* | set_loop_offset(value) |
+-----------+------------------------+
| *Getter* | get_loop_offset() |
+-----------+------------------------+
Tiempo en segundos en el que el stream comienza después de ser enlazada.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`