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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
84 lines
3.1 KiB
ReStructuredText
84 lines
3.1 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamMP3.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamMP3:
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AudioStreamMP3
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==============
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**Inherits:** :ref:`AudioStream<class_AudioStream>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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MP3 audio stream driver.
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Descripción
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----------------------
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MP3 audio stream driver.
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Propiedades
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----------------------
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`data<class_AudioStreamMP3_property_data>` | ``PoolByteArray( )`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`loop<class_AudioStreamMP3_property_loop>` | ``false`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`loop_offset<class_AudioStreamMP3_property_loop_offset>` | ``0.0`` |
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+-------------------------------------------+---------------------------------------------------------------+-----------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AudioStreamMP3_property_data:
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- :ref:`PoolByteArray<class_PoolByteArray>` **data**
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+-----------+-----------------------+
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| *Default* | ``PoolByteArray( )`` |
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+-----------+-----------------------+
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| *Setter* | set_data(value) |
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+-----------+-----------------------+
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| *Getter* | get_data() |
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+-----------+-----------------------+
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Contiene los datos de audio en bytes.
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----
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.. _class_AudioStreamMP3_property_loop:
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- :ref:`bool<class_bool>` **loop**
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+-----------+-----------------+
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| *Default* | ``false`` |
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+-----------+-----------------+
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| *Setter* | set_loop(value) |
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+-----------+-----------------+
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| *Getter* | has_loop() |
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+-----------+-----------------+
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Si ``true``, el stream se repite automáticamente cuando llega al final.
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----
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.. _class_AudioStreamMP3_property_loop_offset:
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- :ref:`float<class_float>` **loop_offset**
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+-----------+------------------------+
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| *Default* | ``0.0`` |
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+-----------+------------------------+
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| *Setter* | set_loop_offset(value) |
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+-----------+------------------------+
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| *Getter* | get_loop_offset() |
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+-----------+------------------------+
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Tiempo en segundos en el que el stream comienza después de ser enlazada.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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