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106 lines
5.3 KiB
Plaintext
106 lines
5.3 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 3.5\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-09-09 16:03+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:4
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msgid "Finishing up"
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:6
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msgid "We have now completed all the functionality for our game. Below are some remaining steps to add a bit more \"juice\" to improve the game experience."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:9
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msgid "Feel free to expand the gameplay with your own ideas."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:12
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msgid "Background"
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:14
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msgid "The default gray background is not very appealing, so let's change its color. One way to do this is to use a :ref:`ColorRect <class_ColorRect>` node. Make it the first node under ``Main`` so that it will be drawn behind the other nodes. ``ColorRect`` only has one property: ``Color``. Choose a color you like and select \"Layout\" -> \"Full Rect\" so that it covers the screen."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:20
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msgid "You could also add a background image, if you have one, by using a ``TextureRect`` node instead."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:24
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msgid "Sound effects"
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:26
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msgid "Sound and music can be the single most effective way to add appeal to the game experience. In your game assets folder, you have two sound files: \"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" for when the player loses."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:31
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msgid "Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children of ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one, click on the ``Stream`` property, select \"Load\", and choose the corresponding audio file."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:36
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msgid "To play the music, add ``$Music.play()`` in the ``new_game()`` function and ``$Music.stop()`` in the ``game_over()`` function."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:39
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msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:42
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msgid "Keyboard shortcut"
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:44
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msgid "Since the game is played with keyboard controls, it would be convenient if we could also start the game by pressing a key on the keyboard. We can do this with the \"Shortcut\" property of the ``Button`` node."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:48
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msgid "In a previous lesson, we created four input actions to move the character. We will create a similar input action to map to the start button."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:51
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msgid "Select \"Project\" -> \"Project Settings\" and then click on the \"Input Map\" tab. In the same way you created the movement input actions, create a new input action called ``start_game`` and add a key mapping for the :kbd:`Enter` key."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:56
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msgid "In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut* property in the Inspector. Select \"New Shortcut\" and click on the \"Shortcut\" item. A second *Shortcut* property will appear. Select \"New InputEventAction\" and click the new \"InputEventAction\". Finally, in the *Action* property, type the name ``start_game``."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:64
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msgid "Now when the start button appears, you can either click it or press :kbd:`Enter` to start the game."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:67
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msgid "And with that, you completed your first 2D game in Godot."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:71
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msgid "You got to make a player-controlled character, enemies that spawn randomly around the game board, count the score, implement a game over and replay, user interface, sounds, and more. Congratulations!"
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:75
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msgid "There's still much to learn, but you can take a moment to appreciate what you achieved."
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msgstr ""
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#: ../../docs/getting_started/first_2d_game/07.finishing-up.rst:78
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msgid "And when you're ready, you can move on to :ref:`doc_your_first_3d_game` to learn to create a complete 3D game from scratch, in Godot."
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msgstr ""
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#: ../../docs/<rst_epilog>:0
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msgid "Translation status"
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msgstr ""
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