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38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 3.5\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-09-09 16:03+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/development/cpp/configuring_an_ide/index.rst:2
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msgid "Configuring an IDE"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/index.rst:4
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msgid "We assume that you have already `cloned <https://github.com/godotengine/godot>`_ and :ref:`compiled <toc-devel-compiling>` Godot."
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/index.rst:7
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msgid "You can easily develop Godot with any text editor and by invoking ``scons`` on the command line, but if you want to work with an IDE (Integrated Development Environment), here are setup instructions for some popular ones:"
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msgstr ""
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#: ../../docs/development/cpp/configuring_an_ide/index.rst:24
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msgid "It is possible to use other IDEs, but their setup is not documented yet."
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msgstr ""
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#: ../../docs/<rst_epilog>:0
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msgid "Translation status"
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msgstr ""
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