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godot-docs-l10n/classes/zh_CN/class_visualshadernodefloatparameter.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/VisualShaderNodeFloatParameter.xml.
.. _class_VisualShaderNodeFloatParameter:
VisualShaderNodeFloatParameter
==============================
**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
标量浮点数参数,在可视化着色器图中使用。
.. rst-class:: classref-introduction-group
描述
----
翻译为着色器语言中的 ``uniform float``\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>` | ``0.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeFloatParameter_property_default_value_enabled>` | ``false`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` | :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>` | ``0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`max<class_VisualShaderNodeFloatParameter_property_max>` | ``1.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`min<class_VisualShaderNodeFloatParameter_property_min>` | ``0.0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`step<class_VisualShaderNodeFloatParameter_property_step>` | ``0.1`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_VisualShaderNodeFloatParameter_Hint:
.. rst-class:: classref-enumeration
enum **Hint**: :ref:`🔗<enum_VisualShaderNodeFloatParameter_Hint>`
.. _class_VisualShaderNodeFloatParameter_constant_HINT_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_NONE** = ``0``
不使用提示。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE** = ``1``
标量值的范围提示,会将可能的输入限制在 :ref:`min<class_VisualShaderNodeFloatParameter_property_min>`:ref:`max<class_VisualShaderNodeFloatParameter_property_max>` 之间。会被翻译为着色器代码中的 ``hint_range(min, max)``\ 。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_RANGE_STEP** = ``2``
标量值的范围提示,带步长,会将可能的输入限制在 :ref:`min<class_VisualShaderNodeFloatParameter_property_min>`:ref:`max<class_VisualShaderNodeFloatParameter_property_max>` 之间,步长(增量)为 :ref:`step<class_VisualShaderNodeFloatParameter_property_step>`\ 。会被翻译为着色器代码中的 ``hint_range(min, max, step)``\ 。
.. _class_VisualShaderNodeFloatParameter_constant_HINT_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **HINT_MAX** = ``3``
代表 :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` 枚举的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeFloatParameter_property_default_value:
.. rst-class:: classref-property
:ref:`float<class_float>` **default_value** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_default_value**\ (\ )
该着色器内部分配的默认值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
启用 :ref:`default_value<class_VisualShaderNodeFloatParameter_property_default_value>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_hint:
.. rst-class:: classref-property
:ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **hint** = ``0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_hint>`
.. rst-class:: classref-property-setget
- |void| **set_hint**\ (\ value\: :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>`\ )
- :ref:`Hint<enum_VisualShaderNodeFloatParameter_Hint>` **get_hint**\ (\ )
对 uniform 应用的提示,控制通过检查器所能设置的值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_max:
.. rst-class:: classref-property
:ref:`float<class_float>` **max** = ``1.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_max>`
.. rst-class:: classref-property-setget
- |void| **set_max**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_max**\ (\ )
范围提示的最小值。会在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 时使用。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_min:
.. rst-class:: classref-property
:ref:`float<class_float>` **min** = ``0.0`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_min>`
.. rst-class:: classref-property-setget
- |void| **set_min**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_min**\ (\ )
范围提示的最大值。会在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 时使用。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFloatParameter_property_step:
.. rst-class:: classref-property
:ref:`float<class_float>` **step** = ``0.1`` :ref:`🔗<class_VisualShaderNodeFloatParameter_property_step>`
.. rst-class:: classref-property-setget
- |void| **set_step**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_step**\ (\ )
带步长(增量)的范围提示的步长值。会在 :ref:`hint<class_VisualShaderNodeFloatParameter_property_hint>`:ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatParameter_constant_HINT_RANGE_STEP>` 时使用。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`