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godot-docs-l10n/classes/zh_CN/class_visualshadernodederivativefunc.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/VisualShaderNodeDerivativeFunc.xml.
.. _class_VisualShaderNodeDerivativeFunc:
VisualShaderNodeDerivativeFunc
==============================
**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
在可视化着色器图中,计算导数。
.. rst-class:: classref-introduction-group
描述
----
此节点仅在\ ``Fragment``\ 和\ ``Light``\ 可视化着色器中可用。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` | :ref:`function<class_VisualShaderNodeDerivativeFunc_property_function>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` | :ref:`op_type<class_VisualShaderNodeDerivativeFunc_property_op_type>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` | :ref:`precision<class_VisualShaderNodeDerivativeFunc_property_precision>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_VisualShaderNodeDerivativeFunc_OpType:
.. rst-class:: classref-enumeration
enum **OpType**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_OpType>`
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_SCALAR** = ``0``
浮点标量。
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_2D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
2D 向量类型。
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_3D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_3D** = ``2``
3D向量类型。
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_4D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_4D** = ``3``
4D 向量类型。
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_MAX** = ``4``
代表 :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` 枚举的大小。
.. rst-class:: classref-item-separator
----
.. _enum_VisualShaderNodeDerivativeFunc_Function:
.. rst-class:: classref-enumeration
enum **Function**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_Function>`
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_SUM:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_SUM** = ``0``
``x````y`` 的绝对导数之和。
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_X:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_X** = ``1``
``x`` 中使用局部差分的导数。
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_Y:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_Y** = ``2``
``y`` 中使用局部差分的导数。
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_MAX** = ``3``
代表 :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` 枚举的大小。
.. rst-class:: classref-item-separator
----
.. _enum_VisualShaderNodeDerivativeFunc_Precision:
.. rst-class:: classref-enumeration
enum **Precision**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_Precision>`
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_NONE** = ``0``
未指定精度GPU 驱动可以自行选用精度等级。这是默认选项,等价于在文本着色器中使用 ``dFdx()````dFdy()``\ 。
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_COARSE** = ``1``
将使用当前片段的邻居(可能不包括当前片段)计算导数。这往往比使用 :ref:`PRECISION_FINE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE>` 更快,但在需要更高精度时可能不适合。这相当于在文本着色器中使用 ``dFdxCoarse()````dFdyCoarse()``\ 。
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_FINE** = ``2``
将使用当前片段及其直接邻居计算导数。这往往比使用 :ref:`PRECISION_COARSE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE>` 慢,但当需要更高的精度时可能是必需的。这相当于在文本着色器中使用 ``dFdxFine()````dFdyFine()``\ 。
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_MAX** = ``3``
代表 :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` 枚举的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeDerivativeFunc_property_function:
.. rst-class:: classref-property
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **function** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_function>`
.. rst-class:: classref-property-setget
- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>`\ )
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **get_function**\ (\ )
导数函数的类型。可选项见 :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeDerivativeFunc_property_op_type:
.. rst-class:: classref-property
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_op_type>`
.. rst-class:: classref-property-setget
- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>`\ )
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **get_op_type**\ (\ )
操作数和返回值的类型。可选项见 :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeDerivativeFunc_property_precision:
.. rst-class:: classref-property
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **precision** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_precision>`
.. rst-class:: classref-property-setget
- |void| **set_precision**\ (\ value\: :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>`\ )
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **get_precision**\ (\ )
设置用于导数函数的精度级别。关选项,请参阅 :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>`\ 。使用 GL 兼容性渲染器时,此设置不起作用。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`