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717 lines
39 KiB
ReStructuredText
717 lines
39 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/PhysicsDirectBodyState2D.xml.
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.. _class_PhysicsDirectBodyState2D:
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PhysicsDirectBodyState2D
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========================
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**继承:** :ref:`Object<class_Object>`
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**派生:** :ref:`PhysicsDirectBodyState2DExtension<class_PhysicsDirectBodyState2DExtension>`
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提供对 :ref:`PhysicsServer2D<class_PhysicsServer2D>` 中物理体的直接访问。
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.. rst-class:: classref-introduction-group
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描述
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----
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提供对 :ref:`PhysicsServer2D<class_PhysicsServer2D>` 中物理体的直接访问,从而安全地更改物理属性。该对象会在 :ref:`RigidBody2D<class_RigidBody2D>` 的直接状态回调中传递,目的是为了改变物体的直接状态。见 :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_private_method__integrate_forces>`\ 。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`物理介绍 <../tutorials/physics/physics_introduction>`
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- :doc:`发射射线 <../tutorials/physics/ray-casting>`
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
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+---------------------------------------+-------------------------------------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_central_force<class_PhysicsDirectBodyState2D_method_apply_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_torque<class_PhysicsDirectBodyState2D_method_apply_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>`\ (\ impulse\: :ref:`float<class_float>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_constant_force<class_PhysicsDirectBodyState2D_method_get_constant_force>`\ (\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState2D_method_get_constant_torque>`\ (\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>`\ (\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState2D_method_get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>`\ (\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>`\ (\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_constant_force<class_PhysicsDirectBodyState2D_method_set_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_constant_torque<class_PhysicsDirectBodyState2D_method_set_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
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+-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_PhysicsDirectBodyState2D_property_angular_velocity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_velocity** :ref:`🔗<class_PhysicsDirectBodyState2D_property_angular_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_velocity**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_angular_velocity**\ (\ )
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物体的旋转速度,单位为\ *弧度*\ 每秒。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_center_of_mass:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **center_of_mass** :ref:`🔗<class_PhysicsDirectBodyState2D_property_center_of_mass>`
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_center_of_mass**\ (\ )
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该物体质心的位置,相对于该物体的中心,使用全局坐标系。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **center_of_mass_local** :ref:`🔗<class_PhysicsDirectBodyState2D_property_center_of_mass_local>`
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_center_of_mass_local**\ (\ )
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该物体质心的位置,使用该物体的局部坐标系。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **inverse_inertia** :ref:`🔗<class_PhysicsDirectBodyState2D_property_inverse_inertia>`
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.. rst-class:: classref-property-setget
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- :ref:`float<class_float>` **get_inverse_inertia**\ (\ )
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物体惯性的倒数。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_inverse_mass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **inverse_mass** :ref:`🔗<class_PhysicsDirectBodyState2D_property_inverse_mass>`
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.. rst-class:: classref-property-setget
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- :ref:`float<class_float>` **get_inverse_mass**\ (\ )
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物体质量的倒数。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_linear_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **linear_velocity** :ref:`🔗<class_PhysicsDirectBodyState2D_property_linear_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_linear_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_linear_velocity**\ (\ )
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物体的线性速度,单位为像素每秒。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_sleeping:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sleeping** :ref:`🔗<class_PhysicsDirectBodyState2D_property_sleeping>`
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.. rst-class:: classref-property-setget
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- |void| **set_sleep_state**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_sleeping**\ (\ )
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如果为 ``true``\ ,则该物体当前处于睡眠状态(不活动)。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_step:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **step** :ref:`🔗<class_PhysicsDirectBodyState2D_property_step>`
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.. rst-class:: classref-property-setget
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- :ref:`float<class_float>` **get_step**\ (\ )
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用于模拟的时间步长(delta)。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **total_angular_damp** :ref:`🔗<class_PhysicsDirectBodyState2D_property_total_angular_damp>`
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.. rst-class:: classref-property-setget
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- :ref:`float<class_float>` **get_total_angular_damp**\ (\ )
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物体停止转动的速度,如果没有任何其他力使它运动。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_total_gravity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **total_gravity** :ref:`🔗<class_PhysicsDirectBodyState2D_property_total_gravity>`
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_total_gravity**\ (\ )
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这个物体上的总重力向量。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **total_linear_damp** :ref:`🔗<class_PhysicsDirectBodyState2D_property_total_linear_damp>`
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.. rst-class:: classref-property-setget
|
||
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- :ref:`float<class_float>` **get_total_linear_damp**\ (\ )
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物体停止运动的速率,如果没有任何其他力使它运动。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2D_property_transform:
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.. rst-class:: classref-property
|
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:ref:`Transform2D<class_Transform2D>` **transform** :ref:`🔗<class_PhysicsDirectBodyState2D_property_transform>`
|
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|
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.. rst-class:: classref-property-setget
|
||
|
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- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
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- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
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物体的变换矩阵。
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
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|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
方法说明
|
||
--------
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_add_constant_central_force:
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|
||
.. rst-class:: classref-method
|
||
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||
|void| **add_constant_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`
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|
||
在不影响旋转的情况下,添加一个定向的恒定力,该力会随着时间的推移而持续施加,直到使用 ``constant_force = Vector2(0, 0)`` 清除。
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这相当于在物体的质心处,使用 :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>`\ 。
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||
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||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_add_constant_force:
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.. rst-class:: classref-method
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|void| **add_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_add_constant_force>`
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向实体添加一个恒定的定位力,持续施加,直到用 ``constant_force = Vector2(0, 0)`` 清除。
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\ ``position`` 是在全局坐标中距实体原点的偏移量。
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||
.. rst-class:: classref-item-separator
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||
|
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----
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.. _class_PhysicsDirectBodyState2D_method_add_constant_torque:
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.. rst-class:: classref-method
|
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|void| **add_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_add_constant_torque>`
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添加一个恒定的旋转力矩,而不影响位置,该力会随着时间的推移不断施加,直到使用 ``constant_torque = 0`` 清除。
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|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
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|
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.. _class_PhysicsDirectBodyState2D_method_apply_central_force:
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.. rst-class:: classref-method
|
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|
||
|void| **apply_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_central_force>`
|
||
|
||
施加一个不影响旋转的定向力。该力是时间相关的,意味着每次物理更新都会施加。
|
||
|
||
这相当于在物体的质心处,使用 :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_central_impulse>`
|
||
|
||
施加一个不影响的旋转定向冲量。
|
||
|
||
冲量与时间无关!每帧应用一个冲量,会产生一个依赖于帧速率的力。出于这个原因,它应该只在模拟一次性影响时使用(否则使用 “_force”函数)。
|
||
|
||
这相当于在物体的质心处,使用 :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_apply_force:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **apply_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_force>`
|
||
|
||
对实体施加一个定位力。力是时间相关的,意味着每次物理更新都会被施加。
|
||
|
||
\ ``position`` 是在全局坐标中距实体原点的偏移量。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_apply_impulse:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **apply_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_impulse>`
|
||
|
||
向实体施加一个定位冲量。
|
||
|
||
冲量是时间无关的!每帧施加一个冲量将产生一个依赖于帧速率的力。出于这个原因,它应该只在模拟一次性影响时使用(否则使用“_force”函数)。
|
||
|
||
\ ``position`` 是在全局坐标中距实体原点的偏移量。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_apply_torque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **apply_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_torque>`
|
||
|
||
在不影响位置的情况下施加一个旋转力。力是时间相关的,这意味着每次物理更新都会被施加。
|
||
|
||
\ **注意:**\ :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` 是生效所必需的。要拥有 :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`\ ,活动的 :ref:`CollisionShape2D<class_CollisionShape2D>` 必须是该节点的子节点,或者可以手动设置 :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **apply_torque_impulse**\ (\ impulse\: :ref:`float<class_float>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>`
|
||
|
||
在不影响位置的情况下,向实体施加一个旋转冲量。
|
||
|
||
冲量是时间无关的!每帧施加一个冲量将产生一个依赖于帧速率的力。出于这个原因,它应该只在模拟一次性影响时使用(否则使用“_force”函数)。
|
||
|
||
\ **注意:**\ :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` 是生效所必需的。要拥有 :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`\ ,活动的 :ref:`CollisionShape2D<class_CollisionShape2D>` 必须是该节点的一个子节点,或者可以手动设置 :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_constant_force:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_constant_force**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_constant_force>`
|
||
|
||
返回在每次物理更新期间,施加在该物体上的总恒定位置力。
|
||
|
||
见 :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` 和 :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_constant_torque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **get_constant_torque**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_constant_torque>`
|
||
|
||
返回在每次物理更新期间,施加在该物体上的总恒定旋转力。
|
||
|
||
见 :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider>`
|
||
|
||
返回该碰撞体的 :ref:`RID<class_RID>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>`
|
||
|
||
返回该碰撞体的对象 id。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>`
|
||
|
||
返回该碰撞体对象。这取决于它是如何创建的(如果是被作为场景节点创建的,那么将返回场景节点)。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>`
|
||
|
||
返回该碰撞体上接触点的位置,使用全局坐标系。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>`
|
||
|
||
返回该碰撞体的形状索引。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>`
|
||
|
||
返回该碰撞体上接触点处的速度向量。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_count:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_contact_count**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_count>`
|
||
|
||
返回这个物体与其他物体的接触次数。
|
||
|
||
\ **注意:**\ 默认情况下,除非物体被设为监视接触者,否则返回 0。见 :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_impulse:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_impulse>`
|
||
|
||
返回接触造成的冲量。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>`
|
||
|
||
返回接触点处的局部法线。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_local_position>`
|
||
|
||
返回该物体上接触点的位置,使用全局坐标系。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>`
|
||
|
||
返回碰撞的局部坐标系下的形状索引。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>`
|
||
|
||
返回该物体上接触点处的速度向量。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_space_state:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state**\ (\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_space_state>`
|
||
|
||
返回空间的当前状态,这对查询很有用。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>`
|
||
|
||
返回给定相对位置的物体速度,包括平移和旋转。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_integrate_forces:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **integrate_forces**\ (\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_integrate_forces>`
|
||
|
||
通过应用相当于一个物理刻度的重力和阻尼来更新物体的线速度和角速度。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_set_constant_force:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **set_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_set_constant_force>`
|
||
|
||
设置在每次物理更新期间,施加在该物体上的总恒定位置力。
|
||
|
||
见 :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` 和 :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2D_method_set_constant_torque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **set_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`🔗<class_PhysicsDirectBodyState2D_method_set_constant_torque>`
|
||
|
||
设置在每次物理更新期间,施加在该物体上的总恒定旋转力。
|
||
|
||
见 :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`\ 。
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
|
||
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
|
||
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
||
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
|
||
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
||
.. |void| replace:: :abbr:`void (无返回值。)`
|