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godot-docs-l10n/classes/zh_CN/class_meshinstance2d.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/MeshInstance2D.xml.
.. _class_MeshInstance2D:
MeshInstance2D
==============
**继承:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
用于在 2D 中显示 :ref:`Mesh<class_Mesh>` 的节点。
.. rst-class:: classref-introduction-group
描述
----
用于在 2D 中显示 :ref:`Mesh<class_Mesh>` 的节点。可以通过编辑器工具栏中的工具,从现有的 :ref:`Sprite2D<class_Sprite2D>` 自动创建 **MeshInstance2D**\ 。请选中该 :ref:`Sprite2D<class_Sprite2D>` 节点,然后在 2D 编辑器视口的顶部选择 **Sprite2D > 转换为 MeshInstance2D**\ 。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`2D 网格 <../tutorials/2d/2d_meshes>`
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------+-------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance2D_property_mesh>` |
+-----------------------------------+-------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_MeshInstance2D_property_texture>` |
+-----------------------------------+-------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
信号
----
.. _class_MeshInstance2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_MeshInstance2D_signal_texture_changed>`
:ref:`texture<class_MeshInstance2D_property_texture>` 被改变时触发。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_MeshInstance2D_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_MeshInstance2D_property_mesh>`
.. rst-class:: classref-property-setget
- |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
- :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
**MeshInstance2D** 绘制的 :ref:`Mesh<class_Mesh>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_MeshInstance2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_MeshInstance2D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
使用默认 :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` 时,将使用的 :ref:`Texture2D<class_Texture2D>`\ 。可以在 CanvasItem 着色器中作为 ``TEXTURE`` 访问。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`