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godot-docs-l10n/classes/zh_CN/class_collisionshape3d.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/CollisionShape3D.xml.
.. _class_CollisionShape3D:
CollisionShape3D
================
**继承:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
:ref:`CollisionObject3D<class_CollisionObject3D>` 父级提供 :ref:`Shape3D<class_Shape3D>` 的节点。
.. rst-class:: classref-introduction-group
描述
----
:ref:`CollisionObject3D<class_CollisionObject3D>` 父级提供 :ref:`Shape3D<class_Shape3D>` 并能够对其进行编辑的节点。可以为 :ref:`Area3D<class_Area3D>` 提供检测形状,也可以将 :ref:`PhysicsBody3D<class_PhysicsBody3D>` 变为实体对象。
\ **警告:**\ 非均匀缩放的 **CollisionShape3D** 可能无法按预期运行。请保持在所有轴上使用相同的缩放,需要时可以更改其 :ref:`shape<class_CollisionShape3D_property_shape>` 资源代替。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`物理介绍 <../tutorials/physics/physics_introduction>`
- `3D 动力学角色演示 <https://godotengine.org/asset-library/asset/2739>`__
- `3D 平台跳跃演示 <https://godotengine.org/asset-library/asset/2748>`__
- `第三人称射击TPS演示 <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape3D_property_disabled>` | ``false`` |
+-------------------------------+-----------------------------------------------------------+-----------+
| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>` | |
+-------------------------------+-----------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>`\ (\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
+--------+---------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_CollisionShape3D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape3D_property_disabled>`
.. rst-class:: classref-property-setget
- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_disabled**\ (\ )
禁用的碰撞形状对世界没有任何影响。
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_property_shape:
.. rst-class:: classref-property
:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_CollisionShape3D_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
该碰撞形状拥有的实际形状。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_CollisionShape3D_method_make_convex_from_siblings:
.. rst-class:: classref-method
|void| **make_convex_from_siblings**\ (\ ) :ref:`🔗<class_CollisionShape3D_method_make_convex_from_siblings>`
将碰撞形状的形状设置为其所有凸面 :ref:`MeshInstance3D<class_MeshInstance3D>` 同级几何体的相加。
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape3D_method_resource_changed:
.. rst-class:: classref-method
|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_CollisionShape3D_method_resource_changed>`
**已弃用:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
这个方法什么也不做。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`