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godot-docs-l10n/classes/fr/class_textureprogressbar.rst

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.. _class_TextureProgressBar:
TextureProgressBar
==================
**Hérite de:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Barre de progression avec une texture. Utile pour les écrans de chargement et les barres de vie ou d'endurance.
.. rst-class:: classref-introduction-group
Description
-----------
TextureProgressBar fonctionne comme :ref:`ProgressBar<class_ProgressBar>`, mais utilise jusqu'à 3 textures au lieu de la ressource :ref:`Theme<class_Theme>` de Godot. Elle peut être utilisée pour créer des barres de progression horizontales, verticales et radiales.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| |bitfield|\[:ref:`SizeFlags<enum_Control_SizeFlags>`\] | size_flags_vertical | ``1`` (overrides :ref:`Control<class_Control_property_size_flags_vertical>`) |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`float<class_float>` | step | ``1.0`` (overrides :ref:`Range<class_Range_property_step>`) |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
+--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgressBar_method_get_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
+-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_stretch_margin<class_TextureProgressBar_method_set_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) |
+-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_TextureProgressBar_FillMode:
.. rst-class:: classref-enumeration
enum **FillMode**: :ref:`🔗<enum_TextureProgressBar_FillMode>`
.. _class_TextureProgressBar_constant_FILL_LEFT_TO_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``
La :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` remplis de gauche à droite.
.. _class_TextureProgressBar_constant_FILL_RIGHT_TO_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``
La :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` remplis de droite à gauche.
.. _class_TextureProgressBar_constant_FILL_TOP_TO_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``
La :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` remplis de haut en bas.
.. _class_TextureProgressBar_constant_FILL_BOTTOM_TO_TOP:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``
La :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` remplis de bas en haut.
.. _class_TextureProgressBar_constant_FILL_CLOCKWISE:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE** = ``4``
Transforme le nœud en une barre radiale. La texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` se remplit en sens horaire. Voir :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` et :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` pour contrôler la façon dont la barre se remplit.
.. _class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``
Transforme le nœud en une barre radiale. La texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` se remplit en sens anti-horaire. Voir :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` et :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` pour contrôler la façon dont la barre se remplit.
.. _class_TextureProgressBar_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``
La texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` se remplit depuis le centre, s'étendant à la fois vers la gauche et la droite.
.. _class_TextureProgressBar_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``
La texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` se remplit depuis le centre, s'étendant à la fois vers le haut et le bas.
.. _class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
.. rst-class:: classref-enumeration-constant
:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``
Transforme le nœud en une barre radiale. La texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` se remplit de manière radiale depuis le centre, sétendant à la fois dans le sens horaire et anti-horaire . Voir :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` et :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` pour contrôler la façon dont la barre se remplit.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_TextureProgressBar_property_fill_mode:
.. rst-class:: classref-property
:ref:`int<class_int>` **fill_mode** = ``0`` :ref:`🔗<class_TextureProgressBar_property_fill_mode>`
.. rst-class:: classref-property-setget
- |void| **set_fill_mode**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_fill_mode**\ (\ )
La direction de remplissage. Voir :ref:`FillMode<enum_TextureProgressBar_FillMode>` pour les valeurs possibles.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_nine_patch_stretch:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **nine_patch_stretch** = ``false`` :ref:`🔗<class_TextureProgressBar_property_nine_patch_stretch>`
.. rst-class:: classref-property-setget
- |void| **set_nine_patch_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_nine_patch_stretch**\ (\ )
Si ``true``, Godot traite les textures de la barre comme dans :ref:`NinePatchRect<class_NinePatchRect>`. Utilisez les propriétés ``stretch_margin_*`` comme :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` pour configurer la grille 3×3 des neuf patchs. Lors de l'utilisation d'un mode de remplissage :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` radial, ce paramètre n'activera l'étirement que pour :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`, tandis que :ref:`texture_under<class_TextureProgressBar_property_texture_under>` et :ref:`texture_over<class_TextureProgressBar_property_texture_over>` seront traités comme dans :ref:`NinePatchRect<class_NinePatchRect>`.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_radial_center_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_radial_center_offset>`
.. rst-class:: classref-property-setget
- |void| **set_radial_center_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_radial_center_offset**\ (\ )
Décale :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` si :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` vaut :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, ou :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`.
\ **Note :** Le centre radial effectif reste toujours dans les limites de :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Si vous devez le déplacer en dehors des limites de la texture, modifiez :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` pour contenir un espace vide supplémentaire où il y en a besoin.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_radial_fill_degrees:
.. rst-class:: classref-property
:ref:`float<class_float>` **radial_fill_degrees** = ``360.0`` :ref:`🔗<class_TextureProgressBar_property_radial_fill_degrees>`
.. rst-class:: classref-property-setget
- |void| **set_fill_degrees**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_fill_degrees**\ (\ )
Limite supérieure pour le remplissage de :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` si :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` vaut :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, ou :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. Lorsque la valeur ``value`` du nœud est égale à sa valeur maximale ``max_value``, la texture se remplit jusqu'à cet angle.
Voir :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_radial_initial_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **radial_initial_angle** = ``0.0`` :ref:`🔗<class_TextureProgressBar_property_radial_initial_angle>`
.. rst-class:: classref-property-setget
- |void| **set_radial_initial_angle**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radial_initial_angle**\ (\ )
Angle de départ pour le remplissage de :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` si :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` vaut :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, ou :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. Lorsque la valeur ``value`` du nœud est égale à sa valeur minimale ``min_value``, la texture ne s'affiche pas du tout. Lorsque la valeur ``value`` augmente, la texture se remplit et tend vers :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.
\ **Note :** :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` est enroulé entre ``0`` et ``360`` degrés (inclusifs).
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_stretch_margin_bottom:
.. rst-class:: classref-property
:ref:`int<class_int>` **stretch_margin_bottom** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_bottom>`
.. rst-class:: classref-property-setget
- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
La hauteur de la ligne du bas des 9 patchs. Une marge de 16 signifie que les angles du bas des 9 patchs et les côtés auront une hauteur de 16 pixels. Vous pouvez définir les 4 valeurs de marge individuellement pour créer des panneaux avec des bordures non uniformes. Seulement effectif si :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` vaut ``true``.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_stretch_margin_left:
.. rst-class:: classref-property
:ref:`int<class_int>` **stretch_margin_left** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_left>`
.. rst-class:: classref-property-setget
- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
La largeur de la colonne de gauche du 9-patchs. Seulement effectif si :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` vaut ``true``.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_stretch_margin_right:
.. rst-class:: classref-property
:ref:`int<class_int>` **stretch_margin_right** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_right>`
.. rst-class:: classref-property-setget
- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
La largeur de la colonne de droite du 9-patchs. Seulement effectif si :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` vaut ``true``.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_stretch_margin_top:
.. rst-class:: classref-property
:ref:`int<class_int>` **stretch_margin_top** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_top>`
.. rst-class:: classref-property-setget
- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
La hauteur de la ligne du haut du 9-patchs. Seulement effectif si :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` vaut ``true``.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_texture_over:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_over** :ref:`🔗<class_TextureProgressBar_property_texture_over>`
.. rst-class:: classref-property-setget
- |void| **set_over_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_over_texture**\ (\ )
:ref:`Texture2D<class_Texture2D>` qui se dessine sur la barre de progression. Utilisez la pour accentuer des parties ou ajouter un cadre par dessus qui cache une partie de :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_texture_progress:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_progress** :ref:`🔗<class_TextureProgressBar_property_texture_progress>`
.. rst-class:: classref-property-setget
- |void| **set_progress_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_progress_texture**\ (\ )
:ref:`Texture2D<class_Texture2D>` qui se coupe selon la valeur ``value`` du nœud et :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`. Quand la valeur ``value`` augmente, la texture se remplit. Elle est affichée entièrement lorsque ``value`` atteint ``max_value``. Elle n'est pas du tout affiché si ``value`` est égale à ``min_value``.
La propriété ``value`` provient de :ref:`Range<class_Range>`. Voir :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_texture_progress_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_texture_progress_offset>`
.. rst-class:: classref-property-setget
- |void| **set_texture_progress_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_texture_progress_offset**\ (\ )
Le décalage de :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Utile pour :ref:`texture_over<class_TextureProgressBar_property_texture_over>` et :ref:`texture_under<class_TextureProgressBar_property_texture_under>` avec des bordures détaillées, pour éviter des marges transparentes dans votre texture de progression.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_texture_under:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_under** :ref:`🔗<class_TextureProgressBar_property_texture_under>`
.. rst-class:: classref-property-setget
- |void| **set_under_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_under_texture**\ (\ )
:ref:`Texture2D<class_Texture2D>` qui est dessinée sous la barre de progression. L'arrière-plan de la barre.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_tint_over:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **tint_over** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_over>`
.. rst-class:: classref-property-setget
- |void| **set_tint_over**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_tint_over**\ (\ )
Multiplie la couleur de la texture :ref:`texture_over<class_TextureProgressBar_property_texture_over>` de la barre. L'effet est semblable à :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, sauf qu'il affecte seulement cette texture spécifique au lieu de l'ensemble du nœud.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_tint_progress:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **tint_progress** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_progress>`
.. rst-class:: classref-property-setget
- |void| **set_tint_progress**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_tint_progress**\ (\ )
Multiplie la couleur de la texture :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` de la barre.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_property_tint_under:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **tint_under** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_under>`
.. rst-class:: classref-property-setget
- |void| **set_tint_under**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_tint_under**\ (\ )
Multiplie la couleur de la texture :ref:`texture_under<class_TextureProgressBar_property_texture_under>` de la barre.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_TextureProgressBar_method_get_stretch_margin:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_TextureProgressBar_method_get_stretch_margin>`
Renvoie la marge d'étirement avec l'index spécifié. Voir :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` et les propriétés liées.
.. rst-class:: classref-item-separator
----
.. _class_TextureProgressBar_method_set_stretch_margin:
.. rst-class:: classref-method
|void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TextureProgressBar_method_set_stretch_margin>`
Définit la marge d'étirement avec l'index spécifié. Voir :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` et les propriétés liées.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`